Rob Pike 在 2011 年 (链接) 发表了关于 go 中的词法分析器的演讲,他在那里定义了一个这样的类型:
// stateFn represents the state of the scanner
// as a function that returns the next state.
type stateFn func() stateFn
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我想在 C++ 中实现相同的目标,但不知道如何:
// stateFn represents the state of the scanner
// as a function that returns the next state.
type stateFn func() stateFn
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注意:这个问题可能有关联(在 Rust 中也是一样)
编辑:
这是我想要实现的目标:
// 01: error C3861: 'statefn_t': identifier not found
typedef std::function<statefn_t()> statefn_t;
// 02: error C2371: 'statefn_t': redefinition; different basic types
typedef std::function<class statefn_t()> statefn_t;
// 03: error C2371: 'statefn_t': redefinition; different basic types
typedef std::function<struct statefn_t()> statefn_t;
// 04: error C2065: 'statefn_t': undeclared identifier
typedef std::function<statefn_t*()> statefn_t;
// 05: error C2371: 'statefn_t': redefinition; different basic types
typedef std::function<class statefn_t*()> statefn_t;
// 06: error C2371: 'statefn_t': redefinition; different basic types
typedef std::function<struct statefn_t*()> statefn_t;
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类型别名不能递归。
要实现像 go 讲座中使用的那样的状态机,您需要定义一个自定义类型:
class state
{
public:
using fn = std::function<state()>;
state() {}
state(fn f) : f(f){}
operator bool() { return (bool)f; }
operator fn () { return f; }
private:
fn f;
};
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用法:
state::fn stateEnd()
{
std::cout << "end\n";
return {};
}
state::fn stateTransit()
{
std::cout << "transit\n";
return stateEnd;
}
state::fn stateStart()
{
std::cout << "start\n";
return stateTransit;
}
int main() {
state::fn s = stateStart;
while(s = s());
}
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替代形式:
class state
{
public:
state() {}
template<class T>
state(T&& t) : f(std::forward<T>(t)){}
operator bool() { return (bool)f; }
state operator()() { return f(); }
private:
std::function<state()> f;
};
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用法:
state stateEnd()
{
std::cout << "end\n";
return {};
}
state stateTransit()
{
std::cout << "transit\n";
return stateEnd;
}
state stateStart()
{
std::cout << "start\n";
return stateTransit;
}
int main() {
state s {stateStart};
while(s = s());
}
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