Sri*_*vas 5 iphone objective-c cocos2d-iphone
我正在玩10级游戏.我希望在第一级完成时将第二级锁定图像更改为解锁.
我正在使用20张图像(10张锁定,10张未锁定).
我正在使用cc菜单来显示数字图像.例如(代码): -
CCMenuItemImage *startButton12 = [CCMenuItemImage itemFromNormalImage:@"ten_new-lock.png"
selectedImage:@"ten_new-lock.png" target:self
selector:@selector(ten:)];
menu1 = [CCMenu menuWithItems: startButton3,startButton4,startButton5,startButton6,startButton7,startButton8,startButton9,startButton10,startButton11,startButton12, nil];
menu1.position = ccp(240,30);
[menu1 alignItemsHorizontally];
[menuLayer1 addChild: menu1];
Run Code Online (Sandbox Code Playgroud)
我使用下面的代码记住完成的级别.
int lastLevelCompleted= [[NSUserDefaults standardUserDefaults] integerForKey:@"levelCompleted"];
if(currentLevel >lastLevelCompleted){
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
[defaults setInteger:currentLevel forKey:@"levelCompleted"];
Run Code Online (Sandbox Code Playgroud)
**现在,如何更改锁定以解锁图像.
(如果我在这里做错了)还有其他解决方法提供的方法.我必须实现那一个.**
您可以设置disabledImage
创建每个时间CCMenuItemImage
:
// create items by delclaring also a "disabled" image
CCMenuItemImage *menuItem = [CCMenuItemImage itemFromNormalImage:normalImage
selectedImage:selectedImage
disabledImage:disabledImage
target:self
selector:@selector(callbackMethod)];
Run Code Online (Sandbox Code Playgroud)
然后根据要求切换按钮的状态:
// then just use setIsEnabled to switch the state
[menuItem setIsEnabled:NO];
Run Code Online (Sandbox Code Playgroud)
Cocos为您交换图像.
我在我的一款游戏中也有同样的想法。我用单独的锁定和完成图标解决了这个问题,我将这些图标放置在代表一个级别的每个菜单项的顶部。
只需正常创建菜单项即可。不要尝试用菜单项的图标来表示锁定或完成状态。相反,创建一个较小的锁定和完成的图标,您将其实例化为精灵并放置在每个菜单项的顶部。
这是我的菜单层 init 方法的相关部分(我使用精灵图集来存储所有图像):
// I save the state of each level as a character in a NSMutableString:
self.completedState = 0x0043; // "C" (Completed)
self.openState = 0x004f; // "O"
self.lockedState = 0x004c; // "L"
self.dungeonAvailabilityState = @"COLLLLLLLLLLLLLLLL"; // in reality I get this string from a global object
// calc the position for the dungeon icon at row, column
x = (column*56)+148;
y = 244-(row*56);
// get the dungeon state
stateIndex = (row*columns)+column;
dungeonState = [self.dungeonAvailabilityState characterAtIndex:stateIndex];
// calc the position of the badges using offset from the menu item's icon
lockedX = x - DungeonsScreen_BadgeXoffset;
lockedY = y - DungeonsScreen_BadgeYoffset;
doneX = x - DungeonsScreen_BadgeXoffset;
doneY = y + DungeonsScreen_BadgeYoffset;
if (dungeonState == self.lockedState) {
// add the lock icon
[super badgeIconFromFrame:@"icon_lock.png" xPos:lockedX yPos:lockedY spriteTag:t++];
}
Run Code Online (Sandbox Code Playgroud)
我的帮助方法 badIconFromFrame 如下所示:
- (void) badgeIconFromFrame:(NSString*)spriteName xPos:(float)x yPos:(float)y spriteTag:(int)t {
CCLOG(@"%@: %@", NSStringFromSelector(_cmd), self);
CCSprite* badgeSprite = [CCSprite spriteWithSpriteFrameName:spriteName];
badgeSprite.position = CGPointMake(x, y);
[self addChild:badgeSprite z:zIndexDecoration tag:t];
}
Run Code Online (Sandbox Code Playgroud)
归档时间: |
|
查看次数: |
2476 次 |
最近记录: |