我对 unity 和 C# 相当陌生,我试图了解当我按空格键时如何改变我的角色的重力比例。当我调试它时,它说Rigidbody2D.gravityScale不能用作方法。有人可以解释为什么它会带来这个错误以及如何修复它吗?
public class PlayerMovement : MonoBehaviour {
public float moveSpeed;
private Rigidbody2D rb2d;
public float addGrav;
// Use this for initialization
void Start () {
rb2d = GetComponent<Rigidbody2D> ();
}
// Update is called once per frame
void Update () {
//Understanding::: If key pressed down,
//Transform - method that manipulates position of object
//Translate moves transform in direction/distance of translation.
//transform.Translate(translation);
if (Input.GetKey (KeyCode.UpArrow))
{
transform.Translate (Vector2.up * moveSpeed * Time.deltaTime);
}
if (Input.GetKey (KeyCode.DownArrow))
{
transform.Translate (Vector2.down * moveSpeed * Time.deltaTime);
}
if (Input.GetKey (KeyCode.LeftArrow))
{
transform.Translate (Vector2.left * moveSpeed * Time.deltaTime);
}
if (Input.GetKey (KeyCode.RightArrow))
{
transform.Translate (Vector2.right * moveSpeed * Time.deltaTime);
}
if(Input.GetKey (KeyCode.Space))
{
rb2d.gravityScale (addGrav);
}
}
}
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小智 5
rb2d.gravityScale 不是一种方法,它是一个可以为其赋值的字段。
用这个
rb2d.gravityScale = addGrav; //to asign
//other example
rb2d.gravityScale += addGrav; //to add
rb2d.gravityScale -= addGrav; //to substract
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