我目前有一个服务器应用程序正在侦听UDP数据包的端口.当一个发送到服务器时,它会正确接收并处理它.有什么方法可以得到数据包来自哪里的IP地址?
这是我创建套接字的方法
this.UDPListener = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
IPEndPoint endPoint = new IPEndPoint(IPAddress.Any, Port);
this.UDPListener.Bind(endPoint);
SocketAsyncEventArgs socketEventArgs = new SocketAsyncEventArgs();
socketEventArgs.SetBuffer(this.ReceiveBuffer, 0, this.ReceiveBuffer.Length);
socketEventArgs.Completed += new EventHandler<SocketAsyncEventArgs>(OnReceive);
if (!this.UDPListener.ReceiveAsync(socketEventArgs))
ThreadPool.QueueUserWorkItem(new WaitCallback((Object o) => this.OnReceive(this, socketEventArgs)));
Run Code Online (Sandbox Code Playgroud)
当调用OnReceive时,没有任何内容包含消息来自的ip.我已经查看了SocketAsyncEventArgs,我看到的只是监听ip.
编辑:
这就是我最终做的事情.
this.UDPListener = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
this.UDPListener.Bind(new IPEndPoint(IPAddress.Any, Port));
EndPoint remoteEndPoint = new IPEndPoint(IPAddress.Any, 0);
this.UDPListener.BeginReceiveFrom(ReceiveBuffer, 0, ReceiveBuffer.Length, SocketFlags.None, ref remoteEndPoint, OnReceive, this.UDPListener);
Run Code Online (Sandbox Code Playgroud)
然后在OnReceive继承人如何获取数据和信息
//Get the received message.
Socket receiveSocket = (Socket)AsyncResult.AsyncState;
EndPoint clientEndPoint = new IPEndPoint(IPAddress.Any, 0);
int udpMessageLength = receiveSocket.EndReceiveFrom(AsyncResult, ref clientEndPoint);
byte[] udpMessage = new byte[udpMessageLength];
Array.Copy(ReceiveBuffer, udpMessage, udpMessageLength);
//Start listening for a new message.
EndPoint remoteEndPoint = new IPEndPoint(IPAddress.Any, Int32.Parse(((IPEndPoint)receiveSocket.LocalEndPoint).Port.ToString()));
this.UDPListener.BeginReceiveFrom(ReceiveBuffer, 0, ReceiveBuffer.Length, SocketFlags.None, ref remoteEndPoint, OnReceive, this.UDPListener);
//Handle the received message
Debug.WriteLine("Recieved {0} bytes from {1}:{2} to {3}:{4}", udpMessageLength, ((IPEndPoint)clientEndPoint).Address, ((IPEndPoint)clientEndPoint).Port, ((IPEndPoint)receiveSocket.LocalEndPoint).Address, ((IPEndPoint)receiveSocket.LocalEndPoint).Port);
Run Code Online (Sandbox Code Playgroud)
我不知道UdpClient,但是如果Socket直接使用该类,则可以调用该.ReceiveFrom(byte[], ref EndPoint)方法,并通过第二个参数接收远程地址.
| 归档时间: |
|
| 查看次数: |
10815 次 |
| 最近记录: |