Rut*_*ger 5 javascript fabricjs
在组中渲染线条时,线条越多,结果就越模糊。例如,在下面的代码片段中,我渲染了 500 行,正如您所看到的,它不是我期望的 1px 宽度。
为什么是这样?我的团队很大还是我犯了另一个错误?
var canvas = new fabric.Canvas('c');
var lines = [];
for (var i = 0; i < 500; i++)
lines.push(new fabric.Line([i * 20, 0, i * 20, 5000]));
var group = new fabric.Group(lines, {
selectable: false,
lockMovementX: true,
lockMovementY: true,
lockRotation: true,
lockScalingX: true,
lockScalingY: true,
lockUniScaling: true,
hoverCursor: 'auto',
evented: false,
stroke: 'red',
strokeWidth: 1
});
canvas.add(group);Run Code Online (Sandbox Code Playgroud)
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.7.20/fabric.min.js"></script>
<canvas id="c" width="5000" height="5000"></canvas>Run Code Online (Sandbox Code Playgroud)
关键是fabricjs 有一个以像素为单位的最大对象大小的限制,以避免速度太慢。
你有2次机会:
1) 禁用缓存并获得缓慢的重绘(每帧 500 次绘制操作) 2) 启用更大的缓存并希望浏览器支持它。
参考: http //fabricjs.com/fabric-object-caching
示例 1 禁用缓存:
// 500x20 gives us 10.000pix canvas.
//f
var canvas = new fabric.Canvas('c');
var lines = [];
for (var i = 0; i < 500; i++)
lines.push(new fabric.Line([i * 20, 0, i * 20, 5000], { objectCaching: false}));
var group = new fabric.Group(lines, {
selectable: false,
lockMovementX: true,
lockMovementY: true,
lockRotation: true,
lockScalingX: true,
lockScalingY: true,
lockUniScaling: true,
hoverCursor: 'auto',
evented: false,
stroke: 'red',
strokeWidth: 1,
objectCaching: false,
});
canvas.add(group);Run Code Online (Sandbox Code Playgroud)
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.7.20/fabric.min.js"></script>
<canvas id="c" width="5000" height="5000"></canvas>Run Code Online (Sandbox Code Playgroud)
示例 2 更大的缓存:
fabric.perfLimitSizeTotal = 225000000;
fabric.maxCacheSideLimit = 11000;
var canvas = new fabric.Canvas('c');
var lines = [];
for (var i = 0; i < 500; i++)
lines.push(new fabric.Line([i * 20, 0, i * 20, 5000], { objectCaching: false}));
var group = new fabric.Group(lines, {
selectable: false,
lockMovementX: true,
lockMovementY: true,
lockRotation: true,
lockScalingX: true,
lockScalingY: true,
lockUniScaling: true,
hoverCursor: 'auto',
evented: false,
stroke: 'red',
strokeWidth: 1,
objectCaching: false,
});
canvas.add(group);Run Code Online (Sandbox Code Playgroud)
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.7.20/fabric.min.js"></script>
<canvas id="c" width="5000" height="5000"></canvas>Run Code Online (Sandbox Code Playgroud)