我已经在 SVG 对象和 SVG 对象内的路径上设置了自定义属性。
我添加到画布的每个对象也被分配了一个“id”属性,以及我用来与应用程序中的对象交互的一些其他属性。
到目前为止,当我克隆这些对象时,通过在克隆之前将它们存储在会话变量中,然后在克隆之后将它们添加回来,我已经能够保留 SVG 对象上的属性。
我的问题是在每个 object.paths 上设置的属性。我为每个路径都有一个“id”属性,我将其用于一些可以操作对象内路径的函数。
例如,在我对对象进行分组之前, object.paths 属性看起来像这样......
paths: Array(4)
0: klass {id: "_25mm_x_400mm_ROUND", d: "M400.5,60.5A21.52,21.52", fill: "#ccc", dirty: false, stroke: "#000", …}
1: klass {id: "_25mm_x_400mm_ROUND", d: "M400.5,60.5v25c0", stroke: "#000", dirty: false, strokeMiterLimit: 10, …}
2: {id: "shapeTopColor", d: "M400.5,60.5A21.52,21.52", fill: "rgba(0, 0, 0, 0)", dirty: false, stroke: "#000", …}
3: {id: "shapeSideColor", d: "M400.5,60.5v25c0", stroke: "#000", dirty: false, strokeMiterLimit: 10, …}
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然后,在取消对象分组后,object.paths 属性看起来像这样......
paths: Array(4)
0: klass {type: "path", originX: "left", originY: "top", left: 0.4999999999999982, top: 0.5, …}
1: klass {type: "path", originX: "left", originY: "top", left: 0.5, top: 60.5, …}
2: klass {type: "path", originX: "left", originY: "top", left: 0.4999999999999982, top: 0.5, …}
3: klass {type: "path", originX: "left", originY: "top", left: 0.5, top: 60.5, …}
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这会破坏一些使用 'shapeTopColor 和 'shapeSideColor' id 来更改每个路径的填充属性的函数。因此,如果用户对对象进行分组,然后将其取消分组,则他们将无法再更改对象的颜色。
这是我用来对对象进行分组的代码...
export function groupSelectedItems() {
canvas = document.getElementById("c").fabric;
var activegroup = canvas.getActiveGroup();
var objectsInGroup = activegroup.getObjects();
var objectIds = [];
activegroup.clone(function(newgroup) {
canvas.discardActiveGroup();
objectsInGroup.forEach(function(object) {
objectIds.push({
'id':object.id,
'componentType':object.componentType,
'shape': object.shape,
// paths = object.paths //Tried this but causes errors.
});
canvas.remove(object);
});
newgroup.setControlsVisibility({'tl': false, 'tr': false, 'bl': false, 'br': false, 'ml': false, 'mr': false, 'mb': false, 'mt': false});
canvas.add(newgroup);
//Store the objects id's on to a session variable.
Session.set('objectIds', objectIds);
//put original objects id's back onto the new groups objects respectively.
var objectsInNewGroup = newgroup.getObjects();
objectsInNewGroup.forEach(function(object, key) {
Session.get('objectIds').forEach(function(o, i) {
if (key == i) {
object.id = o.id
object.componentType = o.componentType,
object.shape = o.shape
// object.paths = o.paths
}
});
});
});
}
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所以我的问题是,如何克隆一个对象或组而不丢失我设置的任何自定义属性?
演示
var canvas = new fabric.Canvas('c');
var rect1 = new fabric.Rect({
id: 1,
width: 100,
height: 100,
fill: 'red',
componentType: 'a1',
shape: 'round1'
});
var rect2 = new fabric.Rect({
id: 2,
left:10,
top:20,
width: 100,
height: 100,
fill: 'magenta',
componentType: 'a2',
shape: 'round2'
});
var rect3 = new fabric.Rect({
id: 3,
left:30,
top:30,
width: 100,
height: 100,
fill: 'yellow',
componentType: 'a3',
shape: 'round3'
});
var group = new fabric.Group([rect1, rect2, rect3]);
canvas.add(group)
canvas.setActiveObject(group);
function cloneObj() {
group.clone(function(newgroup) {
canvas.add(newgroup.set({
left: newgroup.left + 10,
top: newgroup.top + 10
}));
console.log(newgroup);
}, ['id', 'componentType', 'shape']);
}Run Code Online (Sandbox Code Playgroud)
canvas {
border: 1px solid #999;
}Run Code Online (Sandbox Code Playgroud)
<script src="https://rawgit.com/kangax/fabric.js/master/dist/fabric.js"></script>
<button onclick='cloneObj()'>Clone</button>
<canvas id="c" width="700" height="400"></canvas>Run Code Online (Sandbox Code Playgroud)
clone接受回调和数组,以便在克隆对象中包含其他属性。
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