Pan*_*hah -2 c# unity-game-engine
游戏管理器
public class GameManager : MonoBehaviour
{
public static GameManager instance;
public SlingShot slingshot;
// Use this for initialization
void Start()
{
int character = PlayerPrefs.GetInt ("CharacterSelected", 0);
if(character==0)
{
slingshot = GameObject.Find ("slingshot");
}
}
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slingshot 是 SlingShot.cs 的一个实例,上面的代码我试图在用户从菜单中选择时动态设置我的弹弓。我找不到这有什么问题,但它给了我错误Assets/Scripts/GameManager.cs(50,28): error CS0029: Cannot implicitly convert typeUnityEngine.GameObject' toSlingShot'
这个你能帮我吗。谢谢
SlingShot是脚本而不是GameObject.
GameObject.FindGameObject不返回SlingShot。您需要使用该GetComponent函数SlingShot从GameObject.Find函数返回的 GameObject 中获取组件。
slingshot = GameObject.Find ("slingshot").GetComponent<SlingShot>();
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您还可以将其分解为:
//Find the slingshot GameOject
GameObject slingObj = GameObject.Find("slingshot");
//Get the SlingShot script that is attached to the slingshot GameObject
slingshot = slingObj.GetComponent<SlingShot>();
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