oco*_*odo 16 wpf routed-commands
我有兴趣创建可在我的WPF应用程序中的任何位置使用的命令.
我希望他们能够在相同的方式工作Cut,Copy,Paste和其他应用程序级别的命令,即:
<Button Command="Paste" />
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我假设我可以为Application实例设置CommandBindings,但该属性不可用.
这是怎么做到的?
到目前为止我所管理的最好的是在顶级窗口上创建一套命令,然后像这样访问它们......:
<Button Command="{x:Static namespace::MainWindow.CommandName}" />
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哪个有效,但当然紧密耦合,非常脆弱.
小智 34
您可以为WPF应用程序的"所有Windows"设置CommandBindings,并在Application类中实现命令处理程序.
首先,创建一个静态命令容器类.例如,
namespace WpfApplication1
{
public static class MyCommands
{
private static readonly RoutedUICommand doSomethingCommand = new RoutedUICommand("description", "DoSomethingCommand", typeof(MyCommands));
public static RoutedUICommand DoSomethingCommand
{
get
{
return doSomethingCommand;
}
}
}
}
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接下来,将自定义命令设置为Button.Command.
<Window x:Class="WpfApplication1.MainWindow"
...
xmlns:local="clr-namespace:WpfApplication1">
<Grid>
...
<Button Command="local:MyCommands.DoSomethingCommand">Execute</Button>
</Grid>
</Window>
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最后,在Application类中实现自定义命令的命令处理程序.
namespace WpfApplication1
{
public partial class App : Application
{
public App()
{
var binding = new CommandBinding(MyCommands.DoSomethingCommand, DoSomething, CanDoSomething);
// Register CommandBinding for all windows.
CommandManager.RegisterClassCommandBinding(typeof(Window), binding);
}
private void DoSomething(object sender, ExecutedRoutedEventArgs e)
{
...
}
private void CanDoSomething(object sender, CanExecuteRoutedEventArgs e)
{
...
e.CanExecute = true;
}
}
}
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StackOverflow成员帮助我这么多时间,我现在决定贡献和分享;-)
根据Shou Takenaka的回答,这是我的实施.
我的兴趣是只生成一个可重用的文件.
首先,创建一个命令容器类
namespace Helpers
{
public class SpecificHelper
{
private static RoutedUICommand _myCommand = new RoutedUICommand("myCmd","myCmd", typeof(SpecificHelper));
public static RoutedUICommand MyCommand { get { return _myCommand; } }
static SpecificHelper()
{
// Register CommandBinding for all windows.
CommandManager.RegisterClassCommandBinding(typeof(Window), new CommandBinding(MyCommand, MyCommand_Executed, MyCommand_CanExecute));
}
// TODO: replace UIElement type by type of parameter's binded object
#region MyCommand
internal static void MyCommand_Executed(object sender, ExecutedRoutedEventArgs e)
{
if (!verifType<UIElement>(e.Parameter)) return;
e.Handled = true;
// TODO : complete the execution code ...
}
internal static void SelectAll_CanExecute(object sender, CanExecuteRoutedEventArgs e)
{
if (!verifType<UIElement>(e.Parameter)) return;
e.CanExecute = true;
var item = (e.Parameter as UIElement);
// TODO : complete the execution code ...
}
#endregion
private static bool verifType<T>(object o)
{
if (o == null) return false;
if (!o.GetType().Equals(typeof(T))) return false;
return true;
}
}
}
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接下来,在App.xaml中声明一个资源:
<Application x:Class="Helper.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:h="clr-namespace:Helpers"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
StartupUri="MainWindow.xaml" >
<Application.Resources>
<h:SpecificHelper x:Key="sh" />
</Application.Resources>
</Application>
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最后,将任何命令属性绑定到应用程序资源的属性:
<Button Content="Click to execute my command"
Command="{Binding Source={StaticResource sh}, Path=MyCommand}"
CommandParameter="{Binding ElementName=myElement}" />
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这是所有人:-)
我不喜欢其他解决方案的复杂性,但是经过几个小时的研究,我发现它确实很简单。
首先,像平常一样设置命令,但是为WPF添加静态属性,以便它可以获取命令的实例。
class MyCommand : ICommand
{
// Singleton for the simple cases, may be replaced with your own factory
public static ICommand Instance { get; } = new MyCommand();
public bool CanExecute(object parameter)
{
return true; // TODO: Implement
}
public event EventHandler CanExecuteChanged;
public void Execute(object parameter)
{
// TODO: Implement
}
}
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在XAML(最后一行)中添加对命令名称空间的引用,如下所示:
<Window
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:commands="clr-namespace:MyProject.Commands">
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然后像这样在XAML中引用您的静态属性:
<Button Content="Button" Command="commands:MyCommand.Instance" />
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