我想将PointsList类的一个对象强制转换为另一个对象Points3DList(反之亦然),其中:
template <class T>
class PointsList
{
protected:
std::vector <Point <T> *> points; //Only illustration, not possible with templaes
};
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和
template <class T>
class Points3DList
{
protected:
std::vector <Point3D<T> *> points; //Only illustration, not possible with templaes
};
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在Point和Point3D之间没有关系(继承或组合)......
template <class T>
class Point
{
protected:
T x;
T y;
public:
Point( const T &x_, const T &y_ ) : x ( x_ ), y ( y_ ) {}
inline T getX() const {return x;}
inline T getY() const {return y;}
inline void setX ( const T &x_ ) {x = x_;}
inline void setY ( const T &y_ ) {y = y_;}
....
};
template <class T>
class Point3D
{
protected:
T x;
T y;
T z;
};
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您如何看待转换?
Points3DList <T> *pl3D = new Points3DList <T> ();
...
PointsList <T> *pl = reinterpret_cast < PointList <T> * > ( pl3D );
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其中pl3D表示指向Points3DList对象的指针..在这种情况下可以使用reinterpret_cast,还是最好创建转换函数?这种情况下的数据模型无法更改......