tho*_*mad 3 iphone objective-c collision-detection cocos2d-iphone
我正在关注Ray的教程,制作一个简单的iPhone游戏(这里:http://goo.gl/fwPi),并决定我想让敌人在被触及时被淘汰.
我最初的方法是在触摸位置生成一个小的CCSprite精灵,然后使用CGRectMake创建一个所述精灵的边界框,以检测敌人的精灵是否被触摸.就像雷与射弹/敌人一样.但是,当然,我这样做的方式不起作用,我无法从这个洞中挖掘自己.
这是相关的代码段.任何帮助表示赞赏:
- (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
// Choose one of the touches to work with
UITouch *touch = [touches anyObject];
CGPoint location = [self convertTouchToNodeSpace: touch];
location = [[CCDirector sharedDirector] convertToGL:location];
CCSprite *touchedarea = [CCSprite spriteWithFile:@"Icon-72.png" rect:CGRectMake(location.x, location.y, 2, 2)];
touchedarea.tag = 2;
[self addChild:touchedarea];
[_touchedareas addObject:touchedarea];
}
- (void)update:(ccTime)dt {
NSMutableArray *touchedareasToDelete = [[NSMutableArray alloc] init];
for (CCSprite *touchedarea in _touchedareas) {
CGRect touchedareaRect = CGRectMake(
touchedarea.position.x,
touchedarea.position.y,
touchedarea.contentSize.width,
touchedarea.contentSize.height);
NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init];
for (CCSprite *target in _targets) {
CGRect targetRect = CGRectMake(
target.position.x - (target.contentSize.width/2),
target.position.y - (target.contentSize.height/2),
target.contentSize.width,
target.contentSize.height);
if (CGRectIntersectsRect(touchedareaRect, targetRect)) {
[targetsToDelete addObject:target];
}
}
for (CCSprite *target in targetsToDelete) {
[_targets removeObject:target];
[self removeChild:target cleanup:YES];
}
if (targetsToDelete.count > 0) {
[touchedareasToDelete addObject:touchedarea];
}
[targetsToDelete release];
}
for (CCSprite *touchedarea in touchedareasToDelete) {
[_touchedareas removeObject:touchedarea];
[self removeChild:touchedarea cleanup:YES];
}
[touchedareasToDelete release];
}
这似乎是一个非常困难的方法去做.我自己一直没有编码,但也许以下可能对你有帮助.假设你有一个名为enemies的nsmutablearray,你可以在创建一个时将新的敌人对象添加到这个数组中.敌人对象将是一个ccnode,并在其中有一个名为_enemySprite的ccsprite,然后进行触摸
-(void)ccTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
NSSet *allTouches = [event allTouches];
UITouch * touch = [[allTouches allObjects] objectAtIndex:0];
//UITouch* touch = [touches anyObject];
CGPoint location = [touch locationInView: [touch view]];
location = [[CCDirector sharedDirector] convertToGL:location];
int arraysize = [enemies count];
for (int i = 0; i < arraysize; i++) {
if (CGRectContainsPoint( [[[enemies objectAtIndex:i] _enemySprite] boundingBox], location)) {
//some code to destroy ur enemy here
}
}
// NSLog(@"TOUCH DOWN");
}
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希望这可以帮助
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