Say*_*yet 5 html javascript canvas
我需要从画布中提取像素块并处理它们。目前我getImageData在嵌套循环中多次调用。
_getBinaryStringFromCanvas(canvas) {
let ctx = canvas.getContext('2d')
let { xMaxBlock, yMaxBlock, blockSize } = this.metrics;
let results = '';
for (let y = 0; y < yMaxBlock; y++) {
for (let x = 0; x < xMaxBlock; x++) {
let data = ctx.getImageData(x * blockSize, y * blockSize, blockSize, blockSize);
let digit = this._somehowProcessTheData(data);
binaryString += digit;
}
}
return binaryString;
}
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这非常慢,因为 xMaxBlock 和 yMaxBlock 可能非常大。理想情况下,我想做这样的事情 -
_getChunkFromCache(cache, x, y, width, height){
// need help implementing this function
}
_getBinaryStringFromCanvas(canvas) {
let ctx = canvas.getContext('2d')
let { xMaxBlock, yMaxBlock, blockSize } = this.metrics;
let results = '';
let cache = ctx.getImageData(0, 0, xMaxBlock * blockSize, yMaxBlock * blockSize);
for (let y = 0; y < yMaxBlock; y++) {
for (let x = 0; x < xMaxBlock; x++) {
let data = this._getChunkFromCache(cache, x * blockSize, y * blockSize, blockSize, blockSize);
let digit = this._somehowProcessTheData(data);
binaryString += digit;
}
}
return binaryString;
}
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但我似乎无法理解在由getImageData.
任何帮助实施_getChunkFromCache都受到高度赞赏。
获取原始数据数组的一部分需要是一个副本,因为类型数组(数组中的数组ImageData.data是类型化数组Uint8ClampedArray)只是一维的,不能索引另一个数组的二维部分。创建副本只会增加更多工作并增加内存使用量,从而进一步减慢您的应用程序的速度。
您最好的选择是让somehowProcessTheData函数直接处理图像数据,并将数组索引到您提供的边界。
function somehowProcessTheData(imageData, x, y, w, h){
var i,j;
var result = "";
var r,g,b,a;
const data = imageData.data;
for(j = 0; j < h; j++){
var idx = (x + (y + j) * imageData.width) * 4; // get left most byte index for row at y + j
for(i = 0; i < w; i++){
r = data[idx ++];
g = data[idx ++];
b = data[idx ++];
a = data[idx ++];
// do the processing
}
}
return result;
}
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或者
function somehowProcessTheData(imageData, x, y, w, h){
var i,j;
var result = "";
const data = imageData.data;
for(j = 0; j < h; j++){
var idx = (x + (y + j) * imageData.width) * 4;
for(i = 0; i < w; i++){
// get the red green blue values
var blah = data[idx] + data[idx + 1] + data[idx + 2];
// do the processing
// ...
// increment the index to the next pixel.
idx += 4;
}
}
return result;
}
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然后在调用循环中
let data = this.processTheData(cache, x * blockSize, y * blockSize, blockSize, blockSize);
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