Pas*_*ki7 6 c# random unity-game-engine
我需要游戏编程方面的帮助。
您打开一个箱子,并以给定的概率找到一件物品。
项目/机会
A / 10%
B / 30%
C / 60%
Random random = new Random();
int x = random.Next(1, 101);
if (x < 11) // Numbers 1..10 ( A -> 10% )
{
do_something1(); d
}
else if (x < 41) // Numbers 11..40 ( B -> 30 % )
{
do_something2();
}
else if (x < 101) // Numbers 41..100 ( C -> 60 % )
{
do_something3();
}
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就概率而言,这个例子真的有意义吗?你有其他解决方案吗?
先感谢您!
我意识到这有点晚了,但这里有一个没有常量、费力的 if/else 和/或 switch 语句的例子;
public class WeightedChanceParam
{
public Action Func { get; }
public double Ratio { get; }
public WeightedChanceParam(Action func, double ratio)
{
Func = func;
Ratio = ratio;
}
}
public class WeightedChanceExecutor
{
public WeightedChanceParam[] Parameters { get; }
private Random r;
public double RatioSum
{
get { return Parameters.Sum(p => p.Ratio); }
}
public WeightedChanceExecutor(params WeightedChanceParam[] parameters)
{
Parameters = parameters;
r = new Random();
}
public void Execute()
{
double numericValue = r.NextDouble() * RatioSum;
foreach (var parameter in Parameters)
{
numericValue -= parameter.Ratio;
if (!(numericValue <= 0))
continue;
parameter.Func();
return;
}
}
}
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用法示例:
WeightedChanceExecutor weightedChanceExecutor = new WeightedChanceExecutor(
new WeightedChanceParam(() =>
{
Console.Out.WriteLine("A");
}, 25), //25% chance (since 25 + 25 + 50 = 100)
new WeightedChanceParam(() =>
{
Console.Out.WriteLine("B");
}, 50), //50% chance
new WeightedChanceParam(() =>
{
Console.Out.WriteLine("C");
}, 25) //25% chance
);
//25% chance of writing "A", 25% chance of writing "C", 50% chance of writing "B"
weightedChanceExecutor.Execute();
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我同意@Timothy,我会寻求一个更易于维护的解决方案,在这种解决方案中,您不依赖于幻数来划分概率。此外,这是个人偏好,但我也称其为比率而不是百分比,否则“100”将成为另一个神奇数字,您将自己限制在 1% 的最小概率。通过这种方式,您可以将其拆分为 1:10:200 或随意:
public static readonly int RATIO_CHANCE_A = 10;
public static readonly int RATIO_CHANCE_B = 30;
// ...
public static readonly int RATIO_CHANCE_N = 60;
public static readonly int RATIO_TOTAL = RATIO_CHANCE_A
+ RATIO_CHANCE_B
// ...
+ RATIO_CHANCE_N;
Random random = new Random();
int x = random.Next(0, RATIO_TOTAL);
if ((x -= RATIO_CHANCE_A) < 0) // Test for A
{
do_something1();
}
else if ((x -= RATIO_CHANCE_B) < 0) // Test for B
{
do_something2();
}
// ... etc
else // No need for final if statement
{
do_somethingN();
}
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编辑:更通用的解决方案