Cob*_*ast 1 c# math intersection
我在http://mathworld.wolfram.com/Circle-LineIntersection.html之后写了这个圆线交叉检测,但看起来好像它或我遗漏了一些东西.
public static bool Intersect
(Vector2f CirclePos, float CircleRad, Vector2f Point1, Vector2f Point2)
{
Vector2f p1 = Vector2f.MemCpy(Point1);
Vector2f p2 = Vector2f.MemCpy(Point2);
// Normalize points
p1.X -= CirclePos.X;
p1.Y -= CirclePos.Y;
p2.X -= CirclePos.X;
p2.Y -= CirclePos.Y;
float dx = p2.X - p1.X;
float dy = p2.Y - p1.Y;
float dr = (float)Math.Sqrt((double)(dx * dx) + (double)(dy * dy));
float D = p1.X * p2.Y * p2.X - p1.Y;
float di = (CircleRad * CircleRad) * (dr * dr) - (D * D);
if (di < 0) return false;
else return true;
}
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它返回true的唯一场合是何时Point2
使用圆圈.我究竟做错了什么?