pap*_*api 1 c# unity-game-engine steamworks-api
我目前正在将Steamworks.net与Unity3d和C#结合使用。我要做的是获取Steam用户ID(在这种情况下为我自己的ID),然后执行一个函数。
这是我到目前为止的内容:
private static float berdyevID = 76561198040013516;
private static float steamID;
void Start() {
if(SteamManager.Initialized) {
string name = SteamFriends.GetPersonaName();
// get steam user id
steamID = Steamworks.SteamUser.GetSteamID();
// see if it matches
if (berdyevID == steamID) {
Debug.Log ("Steam ID did match");
} else {
Debug.Log ("Steam ID did not match");
}
}
}
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我从Unity收到一个错误,指出:
无法隐式转换类型Steamworks.CSteamID' tofloat'。存在显式转换(您是否缺少演员表?)
这让我感到困惑。我尝试在Google上进行研究,以找到可能的解决方法,但找不到任何东西。有人可以帮忙吗?
编辑:
我试过了,但是没有用:
private static ulong berdyevID = 76561198040013516;
private static ulong steamID;
void Start() {
if(SteamManager.Initialized) {
string name = SteamFriends.GetPersonaName();
// get steam user id
steamID = Steamworks.SteamUser.GetSteamID();
// see if it matches
if (berdyevID == steamID) {
Debug.Log ("Steam ID did match");
} else {
Debug.Log ("Steam ID did not match");
}
}
}
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您GetSteamID()返回的对象类型Steamworks.CSteamID不能分配给steamIDtype 变量float。
在结构中有一个ulong名为m_SteamID变量的变量CSteamID。这是ID所在的位置。
private static ulong berdyevID = 76561198040013516;
private static ulong steamID;
void Start() {
if(SteamManager.Initialized) {
string name = SteamFriends.GetPersonaName();
// get steam user id
steamID = Steamworks.SteamUser.GetSteamID().m_SteamID;
// see if it matches
if (berdyevID == steamID) {
Debug.Log ("Steam ID did match");
} else {
Debug.Log ("Steam ID did not match");
}
}
}
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