Jon*_*oon 3 wpf line imagebrush
我有一个Canvas,我在其上绘制线条(通过线条或路径),指示用户要遵循的道路.有没有办法改变线条,以便显示重复的图像?我正在寻找的是有一个步骤图标(png具有透明度)而不是直线.
谢谢!
这将绘制一个重复的图像作为中风Path.Laborate的价值观Viewport可以实现您的目标
<Path StrokeThickness="10" Data="M 10,10 100,10" Stretch="Fill">
<Path.Stroke>
<ImageBrush ImageSource="C:\arrow.gif" Viewport="0,0,0.1,1" TileMode="Tile"/>
</Path.Stroke>
</Path>
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更新
要旋转ImageBrush,您可以向其添加RotateTransform
<ImageBrush ImageSource="C:\arrow.gif" Viewport="0,0,1,0.1" TileMode="Tile">
<ImageBrush.Transform>
<RotateTransform Angle="90"/>
</ImageBrush.Transform>
</ImageBrush>
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如果您想要一个遵循路径的图像,您可以使用类似的方法作为此问题的答案.我稍微修改了它以使用Image
<Window.Resources>
<PathGeometry x:Key="Path" x:Shared="False" Figures="M 10,100 C 35,0 135,0 160,100 180,190 285,200 310,100"/>
<Image x:Key="followPathImage" x:Shared="False" x:Name="Arrow1" Source="C:\arrow.gif" Width="16" Height="16">
<Image.RenderTransform>
<TransformGroup>
<TranslateTransform X="-8" Y="-8"/>
<MatrixTransform>
<MatrixTransform.Matrix>
<Matrix/>
</MatrixTransform.Matrix>
</MatrixTransform>
</TransformGroup>
</Image.RenderTransform>
<Image.Triggers>
<EventTrigger RoutedEvent="Image.Loaded">
<BeginStoryboard>
<Storyboard>
<MatrixAnimationUsingPath Storyboard.Target="{Binding RelativeSource={RelativeSource AncestorType={x:Type Image}}}"
Storyboard.TargetProperty="RenderTransform.Children[1].Matrix"
DoesRotateWithTangent="True"
Duration="0:0:5"
BeginTime="0:0:0"
RepeatBehavior="Forever"
PathGeometry="{StaticResource Path}" >
</MatrixAnimationUsingPath>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Image.Triggers>
</Image>
</Window.Resources>
<Canvas Width="400" Height="400" Name="canvas">
<Path Data="{StaticResource Path}" Opacity="0" Stroke="Blue" StrokeThickness="1"/>
<Button Canvas.Left="184" Canvas.Top="253" Content="Button" Height="23" Name="button1" Width="75" Click="button1_Click" />
</Canvas>
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还有一些代码可以添加动画箭头
public MainWindow()
{
InitializeComponent();
var addAnimationThread = new Thread(new ThreadStart(() =>
{
for (int i = 0; i < 25; i++)
{
Dispatcher.Invoke(new Action(() =>
{
Image image = this.FindResource("followPathImage") as Image;
canvas.Children.Add(image);
}));
Thread.Sleep(199);
}
}));
addAnimationThread.Start();
}
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