0xD*_*15B 6 multiplayer objective-c invite game-center
试图实现多人游戏.使用Game Center中的示例- 发送和接收数据.
一切似乎都没问题,但在苹果文档中也有关于邀请处理程序的说法.
[GKMatchmaker sharedMatchmaker].inviteHandler = ^(GKInvite *acceptedInvite, NSArray *playersToInvite) {
// Insert application-specific code here to clean up any games in progress.
if (acceptedInvite) {
GKMatchmakerViewController *mmvc = [[[GKMatchmakerViewController alloc] initWithInvite:acceptedInvite] autorelease];
mmvc.matchmakerDelegate = self;
[self presentModalViewController:mmvc animated:YES];
} else if (playersToInvite) {
GKMatchRequest *request = [[[GKMatchRequest alloc] init] autorelease];
request.minPlayers = 2;
request.maxPlayers = 4;
request.playersToInvite = playersToInvite;
GKMatchmakerViewController *mmvc = [[[GKMatchmakerViewController alloc] initWithMatchRequest:request] autorelease];
mmvc.matchmakerDelegate = self;
[self presentModalViewController:mmvc animated:YES];
}
};
Run Code Online (Sandbox Code Playgroud)
问题很简单:我不知道在哪里添加这段代码.
Jil*_*ouc 11
正如文档中所述
应用程序启动后,您的应用程序应尽早设置邀请处理程序; 设置处理程序的适当位置在您提供的完成块中,该块在本地播放器通过身份验证后执行.
在代码的某个地方,您应该使用类似的东西对本地播放器进行身份验证
[[GKLocalPlayer localPlayer] authenticateWithCompletionHandler:^(NSError *error) {
if (error == nil) {
// Insert your piece of code here
} else {
// Handle the error
}
}];
Run Code Online (Sandbox Code Playgroud)
希望有所帮助
| 归档时间: |
|
| 查看次数: |
4877 次 |
| 最近记录: |