使用python进行实时音频信号处理

Saj*_*C K 11 python audio signals real-time cython

我一直在尝试使用 python 中的“pyAudio”模块进行实时音频信号处理。我所做的是从麦克风读取音频数据并通过耳机播放的简单案例。我尝试使用以下代码(Python 和 Cython 版本)。认为它有效,但不幸的是它是停顿并且不够流畅。我该如何改进代码才能让它顺利运行。我的电脑是 i7,8GB 内存。

蟒蛇版

import pyaudio
import numpy as np

RATE    = 16000
CHUNK   = 256

p               =   pyaudio.PyAudio()

player = p.open(format=pyaudio.paInt16, channels=1, rate=RATE, output=True, 
frames_per_buffer=CHUNK)
stream = p.open(format=pyaudio.paInt16, channels=1, rate=RATE, input=True, frames_per_buffer=CHUNK)

for i in range(int(20*RATE/CHUNK)): #do this for 10 seconds
player.write(np.fromstring(stream.read(CHUNK),dtype=np.int16))
stream.stop_stream()
stream.close()
p.terminate()
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Cython 版本

import pyaudio
import numpy as np

cdef int RATE   = 16000
cdef int CHUNK  = 1024
cdef int i      
p               =   pyaudio.PyAudio()

player = p.open(format=pyaudio.paInt16, channels=1, rate=RATE, output=True, frames_per_buffer=CHUNK)
stream = p.open(format=pyaudio.paInt16, channels=1, rate=RATE, input=True, frames_per_buffer=CHUNK)

for i in range(500): #do this for 10 seconds
    player.write(np.fromstring(stream.read(CHUNK),dtype=np.int16))
stream.stop_stream()
stream.close()
p.terminate()
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Ani*_*l_M 8

我相信你缺少CHUNK第二个player.write调用参数。

player.write(np.fromstring(stream.read(CHUNK),dtype=np.int16),CHUNK)
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另外,不确定它的格式是否错误。但player.write需要加入for循环

pyaudio网站,你需要有RATE / CHUNK * RECORD_SECONDS,而不是RECORD *RATE/CHUNK作为python执行*乘法之前/分裂。

for i in range(int(20*RATE/CHUNK)): #do this for 10 seconds
    player.write(np.fromstring(stream.read(CHUNK),dtype=np.int16),CHUNK)

stream.stop_stream()
stream.close()
p.terminate()
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最后,你可能要增加rate44100CHUNK1024,并CHANNEL2更好的保真度。


kck*_*wei 8

下面的代码将采用默认输入设备,并将记录的内容输出到默认输出设备中。

import PyAudio
import numpy as np

p = pyaudio.PyAudio()

CHANNELS = 2
RATE = 44100

def callback(in_data, frame_count, time_info, flag):
    # using Numpy to convert to array for processing
    # audio_data = np.fromstring(in_data, dtype=np.float32)
    return in_data, pyaudio.paContinue

stream = p.open(format=pyaudio.paFloat32,
                channels=CHANNELS,
                rate=RATE,
                output=True,
                input=True,
                stream_callback=callback)

stream.start_stream()

while stream.is_active():
    time.sleep(20)
    stream.stop_stream()
    print("Stream is stopped")

stream.close()

p.terminate()
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这将运行 20 秒并停止。方法回调是您可以处理信号的地方: audio_data = np.fromstring(in_data, dtype=np.float32)

return in_data是将后处理数据发送回输出设备的地方。

注意 chunk 的默认参数为 1024,如 PyAudio 文档中所述: http://people.csail.mit.edu/hubert/pyaudio/docs/#pyaudio.PyAudio.open


小智 5

我正在做一个类似的项目。我修改了你的代码,现在摊位已经消失了。块越大,延迟越大。这就是为什么我保持低调。

import pyaudio
import numpy as np

CHUNK = 2**5
RATE = 44100
LEN = 10

p = pyaudio.PyAudio()

stream = p.open(format=pyaudio.paInt16, channels=1, rate=RATE, input=True, frames_per_buffer=CHUNK)
player = p.open(format=pyaudio.paInt16, channels=1, rate=RATE, output=True, frames_per_buffer=CHUNK)


for i in range(int(LEN*RATE/CHUNK)): #go for a LEN seconds
    data = np.fromstring(stream.read(CHUNK),dtype=np.int16)
    player.write(data,CHUNK)


stream.stop_stream()
stream.close()
p.terminate()
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