Bol*_*ion 0 uiimageview ios uicollectionview uicollectionviewcell swift
我有一个UICollectionView
带有自定义的水平UICollectionViewCell
。每个单元格都有一个UIImageView
,显示用户选择的图像。现在,我想做的是在每个单元格的角落添加一个删除按钮(或图像?),当单击它时,它会从数组和单元格本身中删除相应的图像。我有两个问题:
UIViewController
?这
像这样的东西:
这是我的自定义单元格类:
class PhotoCell: UICollectionViewCell, UIGestureRecognizerDelegate
{
@IBOutlet weak var cellImage: UIImageView!
override func awakeFromNib()
{
super.awakeFromNib()
setupUI()
}
func setupUI()
{
cellImage.layer.cornerRadius = 5
cellImage.clipsToBounds = true
cellImage.contentMode = .scaleAspectFill
}
}
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这是整个View Controller的代码
import UIKit
import SDWebImage
import Photos
import AssetsPickerViewController
import SVProgressHUD
class PhotoVC: UIViewController
{
// MARK: IBOutlets
@IBOutlet weak var collectionView: UICollectionView!
@IBOutlet weak var postButton: UIButton!
@IBOutlet weak var userProfileImage: UIImageView!
@IBOutlet weak var userUsername: UsernameLabel!
@IBOutlet weak var postTitleTextField: UITextField!
@IBOutlet weak var postContentTextField: UITextView!
@IBOutlet weak var postTagsTextField: UITextField!
@IBOutlet weak var postSourceTextField: UITextField!
// MARK: Class Properties
var user: UserModel!
var post: Post!
var cameraPhotoUIImage: UIImage?
var assets = [PHAsset]()
lazy var assetsTurnedIntoImages =
{
return [UIImage]()
}()
lazy var imageManager = {
return PHCachingImageManager()
}()
// MARK: View Did Load
override func viewDidLoad()
{
self.assetsTurnedIntoImages = [UIImage](repeating: UIImage(), count: assets.count) // Important! make sure to have enough pre-created space in the array
super.viewDidLoad()
setupCollectionView()
}
// MARK: View Did Appear
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
fetchUserUsernameAndProfileImage()
userProfileImageSetup()
handlePostButtonState()
collectionView.reloadData()
}
// MARK: View Will Disappear
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
emptyArrays()
}
// MARK: Fetch User Username And Profile Photo
func fetchUserUsernameAndProfileImage()
{
Api.User.observeCurrentUser
{ (userModel) in
self.user = userModel
self.userUsername.text = userModel.username_lowercase!
if let userProfileImageURL = URL(string: userModel.profileImageUrlString!)
{
self.userProfileImage.sd_setImage(with: userProfileImageURL, placeholderImage: UIImage(named: "default_profileHeader"))
}
}
}
// MARK: Cancel Pressed
@IBAction func cancelPressed(_ sender: UIButton)
{
emptyArrays()
collectionView.reloadData()
dismiss(animated: true, completion: nil)
}
// MARK: Post Pressed
@IBAction func postPressed(_ sender: UIButton)
{
guard let title = postTitleTextField.text else { return }
guard let content = postContentTextField.text else { return }
guard let tags = postTagsTextField.text else { return }
guard let source = postSourceTextField.text else { return }
view.endEditing(true)
SVProgressHUD.setDefaultMaskType(.gradient)
SVProgressHUD.show(withStatus: "Posting...")
print("Assets turned into images before posting is:", assetsTurnedIntoImages.count)
if let takenImage = cameraPhotoUIImage
{
let imageToUpload = takenImage
if let imageData = UIImageJPEGRepresentation(imageToUpload, 0.1)
{
let ratio: [CGFloat] = [imageToUpload.size.width / imageToUpload.size.height]
DatabaseService.uploadDataToServer(data: imageData, videoUrl: nil, multipleImages: nil, ratio: ratio, title: title, content: content, tags: tags, source: source,
onSuccess:
{
self.clean()
self.performSegue(withIdentifier: Segue_PhotoPostToTabbar, sender: nil)
})
}
}
else if assetsTurnedIntoImages.count > 0
{
DatabaseService.uploadDataToServer(data: nil, videoUrl: nil, multipleImages: assetsTurnedIntoImages, ratio: nil, title: title, content: title, tags: tags, source: source,
onSuccess:
{
self.clean()
self.performSegue(withIdentifier: Segue_PhotoPostToTabbar, sender: nil)
})
}
else
{
SVProgressHUD.showError(withStatus: "At least 1 photo is required to make this post.")
}
}
@IBAction func settingsPressed(_ sender: UIButton)
{
//TODO: Work on settings for the post
}
// MARK: End Editing
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?)
{
view.endEditing(true)
}
// MARK: Clean Text Fields And Arrays
func clean()
{
postTitleTextField.text = ""
postTagsTextField.text = ""
postContentTextField.text = ""
postSourceTextField.text = ""
emptyArrays()
}
// MARK: Empty Arrays
func emptyArrays()
{
assets.removeAll()
assetsTurnedIntoImages.removeAll()
cameraPhotoUIImage = nil
collectionView.reloadData()
}
// MARK: Handle Post Button State
func handlePostButtonState()
{
if cameraPhotoUIImage != nil || assets.count > 0
{
postButton.isEnabled = true
}
else
{
postButton.isEnabled = false
}
}
// MARK: User Profile UI Update
func userProfileImageSetup()
{
userProfileImage.layer.cornerRadius = userProfileImage.frame.size.width / 2
userProfileImage.clipsToBounds = true
}
}
// MARK: Collectionew View Delegate & Datasourse
extension PhotoVC : UICollectionViewDataSource, UICollectionViewDelegate
{
func setupCollectionView()
{
collectionView.dataSource = self
collectionView.delegate = self
}
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell
{
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "PhotoPostCVCell", for: indexPath) as! PhotoPostCVCell
if let takenImage = cameraPhotoUIImage
{
cell.cellImage.image = takenImage
}
if assets.count > 0
{
let asset = assets[indexPath.row]
var imageRequestOptions: PHImageRequestOptions
{
let options = PHImageRequestOptions()
options.version = .current
options.resizeMode = .exact
options.deliveryMode = .fastFormat
options.isSynchronous = true
return options
}
// TODO: Fix the size of the images. Right now it's 500x500
let targetSize = CGSize(width: 500, height: 500)
imageManager.requestImage(for: asset, targetSize: targetSize, contentMode: .aspectFill, options: imageRequestOptions)
{ (image, info) in
if image != nil
{
print(image!.size)
cell.cellImage.image = image
self.assetsTurnedIntoImages[indexPath.row] = image!
cell.deleteButton?.tag = indexPath.row
cell.deleteButton?.addTarget(self, action: #selector(self.deleteImage(sender:)), for: UIControlEvents.touchUpInside)
}
}
}
return cell
}
@objc func deleteImage(sender:UIButton) {
let i = sender.tag
print(i)
assetsTurnedIntoImages.remove(at: i)
collectionView.reloadData()
}
func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int
{
if assetsTurnedIntoImages.count > 0
{
return assetsTurnedIntoImages.count
}
else
{
return 1
}
}
// MARK: Preview Selected Image
func collectionView(_ collectionView: UICollectionView, didSelectItemAt indexPath: IndexPath)
{
let postStoryboard = UIStoryboard(name: Storyboard_Post, bundle:nil)
if let destinationVC = postStoryboard.instantiateViewController(withIdentifier: "PreviewImageVC") as? PreviewImageVC
{
destinationVC.allowedDismissDirection = .both
destinationVC.maskType = .clear
if cameraPhotoUIImage != nil
{
destinationVC.transferedImageToPreview = cameraPhotoUIImage!
destinationVC.showInteractive()
}
if assetsTurnedIntoImages.count > 0
{
destinationVC.transferedImageToPreview = assetsTurnedIntoImages[indexPath.row]
destinationVC.showInteractive()
}
}
}
}
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这很容易实现。将 a 添加UIButton
到左上角的单元格 xib 中,该单元格仅与图像视图部分重叠。添加约束。然后将此按钮的插座连接到您的单元类:调用它deleteButton
。
您可以将故事板中按钮的图像设置为此图像: https: //i.stack.imgur.com/lGpjY.png。
代码可以如下所示:
class CustomCell: UICollectionViewCell {
@IBOutlet weak var deleteButton: UIButton!
}
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在集合视图控制器中:
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
guard let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "Cell", for: indexPath) as? CustomCell else { return UICollectionViewCell() }
cell.deleteButton?.tag = indexPath.row
cell.deleteButton?.addTarget(self, action: #selector(deleteUser(sender:)), for: UIControlEvents.touchUpInside)
// Do other cell setup here with data source
return cell
}
@objc func deleteUser(sender:UIButton) {
let i = sender.tag
dataSource.remove(at: i)
collectionView.reloadData()
}
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这里dataSource
是用于填充每个单元格的模型数组。
我希望这有帮助。
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