maz*_*zen 3 drawing core-graphics sprite-kit swift
我正在尝试使用核心图形和swift 3绘制单个直线.然而,当调用touchesmoved时,它会创建多条线而不是一条线.使用的代码如下:
import UIKit
class ViewController: UIViewController {
@IBOutlet weak var drawingPlace: UIImageView!
var startTouch : CGPoint?
var secondTouch : CGPoint?
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
let touch = touches.first
startTouch = touch?.location(in: drawingPlace)
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
for touch in touches{
secondTouch = touch.location(in: drawingPlace)
UIGraphicsBeginImageContext(drawingPlace.frame.size)
drawingPlace.image?.draw(in: CGRect(x: 0, y: 0, width: drawingPlace.frame.width, height: drawingPlace.frame.height))
let bezier = UIBezierPath()
bezier.move(to: startTouch!)
bezier.addLine(to: secondTouch!)
bezier.close()
bezier.lineWidth = 4
UIColor.blue.set()
bezier.stroke()
let img = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
drawingPlace.image = img
}
}
}
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btw touchesEnd创建一条线,但仅在用户结束触摸后.我希望用户在触摸时看到正在绘制的线条.谢谢.
您需要保持当前context 直到线条绘制过程结束,之后您需要保留当前图像并清除context,再次绘制已保存的图像,并绘制新线条.当触摸结束时调用清除context当前图像并保存当前图像,之后再次开始新的线条绘制过程
这是完整的代码
import UIKit
class ViewController2: UIViewController {
@IBOutlet weak var drawingPlace: UIImageView!
var startTouch : CGPoint?
var secondTouch : CGPoint?
var currentContext : CGContext?
var prevImage : UIImage?
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
let touch = touches.first
startTouch = touch?.location(in: drawingPlace)
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
for touch in touches{
secondTouch = touch.location(in: drawingPlace)
if(self.currentContext == nil)
{
UIGraphicsBeginImageContext(drawingPlace.frame.size)
self.currentContext = UIGraphicsGetCurrentContext()
}else{
self.currentContext?.clear(CGRect(x: 0, y: 0, width: drawingPlace.frame.width, height: drawingPlace.frame.height))
}
self.prevImage?.draw(in: self.drawingPlace.bounds)
let bezier = UIBezierPath()
bezier.move(to: startTouch!)
bezier.addLine(to: secondTouch!)
bezier.close()
UIColor.blue.set()
self.currentContext?.setLineWidth(4)
self.currentContext?.addPath(bezier.cgPath)
self.currentContext?.strokePath()
let img2 = self.currentContext?.makeImage()
drawingPlace.image = UIImage.init(cgImage: img2!)
}
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
self.currentContext = nil
self.prevImage = self.drawingPlace.image
}
}
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