ozg*_*zer 6 javascript object-literal three.js
我正在尝试将我的代码转换为对象文字样式。我可以创建场景,但我遇到了动画问题。
在这一行中,我收到“未捕获的类型错误:无法读取未定义的属性‘渲染’”错误。
this.renderer.render(this.scene, this.camera);
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这是我的对象:
var three = {
objects: function() {
/*objects*/
},
createScene: function() {
this.container = document.getElementById("container");
this.scene = new THREE.Scene();
this.camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.001, (26 * 10));
this.camera.position.set(26, (26 / 2), 26);
window.addEventListener("resize", function() {
this.camera.aspect = window.innerWidth / window.innerHeight;
this.camera.updateProjectionMatrix();
this.renderer.setSize(window.innerWidth, window.innerHeight);
});
this.objects();
this.renderer = new THREE.WebGLRenderer();
this.renderer.setPixelRatio(window.devicePixelRatio);
this.renderer.setSize(window.innerWidth, window.innerHeight);
this.container.appendChild(this.renderer.domElement);
this.controls = new THREE.OrbitControls(this.camera, this.renderer.domElement);
},
animate: function() {
this.renderer.render(this.scene, this.camera);
requestAnimationFrame(this.animate);
},
render: function() {
this.createScene();
this.animate();
}
};
three.render();
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检查我修改后的示例(我借用了你的objects
函数来渲染立方体..只是为了好玩:))
基本上,您需要使用Function.prototype.bind传递上下文以及动画方法
requestAnimationFrame(this.animate.bind(this));
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..幕后发生的事情是,第一次调用this.renderer.render(this.scene, this.camera);
发生得很好,没有问题,因为上下文是与this.animate();
方法一起传递的。然而,第二次animate
通过方法调用时requestAnimationFrame
,上下文不存在。因此您需要手动传递它。
requestAnimationFrame(this.animate.bind(this));
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var three = {
objects: function() {
/*objects*/
var geometry = new THREE.BoxBufferGeometry( 3, 3, 3 );
var material = new THREE.MeshBasicMaterial( { color: 0xffaa00 } );
this.mesh = new THREE.Mesh( geometry, material );
this.mesh.position.set(24, 14, 12);
this.scene.add( this.mesh );
},
createScene: function() {
this.container = document.getElementById("container");
this.scene = new THREE.Scene();
this.camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.001, (26 * 10));
this.camera.position.set(26, (26 / 2), 26);
window.addEventListener("resize", function() {
this.camera.aspect = window.innerWidth / window.innerHeight;
this.camera.updateProjectionMatrix();
this.renderer.setSize(window.innerWidth, window.innerHeight);
}.bind(this));
this.objects();
this.renderer = new THREE.WebGLRenderer();
this.renderer.setPixelRatio(window.devicePixelRatio);
this.renderer.setSize(window.innerWidth, window.innerHeight);
this.container.appendChild(this.renderer.domElement);
},
animate: function() {
this.mesh.rotation.x += 0.005;
this.mesh.rotation.y += 0.01;
this.renderer.render(this.scene, this.camera);
requestAnimationFrame(this.animate.bind(this));
},
render: function() {
this.createScene();
this.animate();
}
};
three.render();
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