在D3.js的第4版中,如何获得缩放比例的当前级别?
我想要这样的东西:
var currentScale = zoom.scale();
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您可以使用两种方法.
一个是使用d3.zoomTransform(element).k,请参阅此处的API文档.元素是选择的节点而不是d3选择本身.
另一种是设置变量以跟踪缩放比例并在每个缩放事件上更新它k = d3.event.transform.k;.初始值通常为1.
两者都用于Mike Bostock的这个略微修改的规范缩放示例 :(缩放事件和点击事件上显示的比例因子).
var canvas = d3.select("canvas"),
context = canvas.node().getContext("2d"),
width = canvas.property("width"),
height = canvas.property("height"),
radius = 2.5;
var points = d3.range(2000).map(phyllotaxis(10));
canvas.call(d3.zoom()
.scaleExtent([1 / 2, 4])
.on("zoom", zoomed))
.on("click", displayScale);
drawPoints();
var k = 1;
function zoomed() {
context.save();
context.clearRect(0, 0, width, height);
context.translate(d3.event.transform.x, d3.event.transform.y);
context.scale(d3.event.transform.k, d3.event.transform.k);
k = d3.event.transform.k;
drawPoints();
context.restore();
// Method 1:
console.log(d3.zoomTransform(canvas.node()).k);
// Method 2:
console.log(k);
}
function drawPoints() {
context.beginPath();
points.forEach(drawPoint);
context.fill();
}
function drawPoint(point) {
context.moveTo(point[0] + radius, point[1]);
context.arc(point[0], point[1], radius, 0, 2 * Math.PI);
}
function phyllotaxis(radius) {
var theta = Math.PI * (3 - Math.sqrt(5));
return function(i) {
var r = radius * Math.sqrt(i), a = theta * i;
return [
width / 2 + r * Math.cos(a),
height / 2 + r * Math.sin(a)
];
};
}
function displayScale() {
// Method 1:
console.log(d3.zoomTransform(canvas.node()).k);
// Method 2:
console.log(k);
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<canvas width="960" height="500"></canvas>
<script src="https://d3js.org/d3.v4.min.js"></script>Run Code Online (Sandbox Code Playgroud)
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