oct*_*d69 1 c parameter-passing function-call
基本上,我要做的是更改函数内的struct变量.这是代码:
int weapon_equip(struct player inventory, int in) {
int x = in - 1, y;
int previous_wep[4];
//Stores the values of the previous equipped weapon.
for(y = 0; y < 4; y++)
previous_wep[y] = inventory.weapons[0][y];
/* Since the equipped weapon has a first value of 0,
I check if the player hasn't chosen a non-existant
item, or that he tries to equip the weapon again.*/
if(inventory.weapons[x][TYPE] != NULL && x > 0) {
inventory.weapons[0][TYPE] = inventory.weapons[x][TYPE];
inventory.weapons[0][MATERIAL] = inventory.weapons[x][MATERIAL];
inventory.weapons[0][ITEM] = inventory.weapons[x][ITEM];
inventory.weapons[0][VALUE] = inventory.weapons[x][VALUE];
inventory.weapons[x][TYPE] = previous_wep[TYPE];
inventory.weapons[x][MATERIAL] = previous_wep[MATERIAL];
inventory.weapons[x][ITEM] = previous_wep[ITEM];
inventory.weapons[x][VALUE] = previous_wep[VALUE];
}
}
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基本上,该功能的作用是,它将所选武器阵列的第一个值更改为0,使其适合玩家.它交换装备武器的地方,用选定的武器装备.
但问题是 - 我必须在函数中更改很多变量,并且它们都属于结构体.我知道如何更改函数中的正常整数(使用指针),但我不知道如何使用结构变量.
将结构传递给函数时,会将其所有值复制(在堆栈上)作为函数的参数.对结构所做的更改仅在函数内可见.要在函数外部更改结构,请使用指针:
int weapon_equip(struct player *inventory, int in)
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然后
inventory->weapons[0][TYPE] = inventory->weapons[x][TYPE];
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这是一个更漂亮的版本
(*inventory).weapons[0][TYPE] = (*inventory).weapons[x][TYPE];
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