我有一些英雄课程,从抽象类Warrior扩展:
enum Warrior_ID { Infantryman_ID=0, Archer_ID, Horseman_ID };
class Warrior
{
public:
virtual void info() = 0;
virtual ~Warrior() { }
static unique_ptr<Warrior> createWarrior( Warrior_ID id );
};
class Infantryman: public Warrior
{
public:
void info()
{
cout << "Infantryman" << endl;
}
};
class Archer: public Warrior
{
public:
void info()
{
cout << "Archer" << endl;
}
};
class Horseman: public Warrior
{
public:
void info()
{
cout << "Horseman" << endl;
}
};
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这是我的工厂方法,它返回特定的字符:
unique_ptr<Warrior> Warrior::createWarrior( Warrior_ID id )
{
unique_ptr<Warrior> p;
switch (id)
{
case Infantryman_ID:
p = new Infantryman(); //this doesn't work
break;
case Archer_ID:
p = new Archer(); //this doesn't work
break;
case Horseman_ID:
p = new Horseman(); //this doesn't work
break;
default:
}
return p;
};
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如何在不使用make_unique的情况下返回具有特定字符的unique_ptr?
std::unique_ptr的指针构造函数是显式的,所以你需要
p = std::unique_ptr<Warrior>{new Infantryman{}};
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或者,使用reset()成员函数:
p.reset(new Infantryman{});
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如注释中所述,您实际上不需要声明局部变量p然后修改它.您可以直接从开关块返回:
case Infantryman_ID:
return std::unique_ptr<Warrior>{new Infantryman{}};
case Archer_ID:
return std::unique_ptr<Warrior>{new Archer{}};
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等等.