the*_*gah 48 javascript html5 canvas
我想不可能设置像CSS这样的笔触属性很容易.使用CSS时,我们在绘制线条/笔划时使用虚线,点线,实体但在画布上这似乎不是一种选择.你是如何实现的?
我已经看过一些例子,但他们真的很渴望这么愚蠢的功能.
例如:
Phr*_*ogz 66
有趣的问题!我写了一个虚线的自定义实现; 你可以在这里尝试一下.我采用了Adobe Illustrator的路线,允许您指定一个短划线/间隙长度数组.
对于stackoverflow后代,这是我的实现(略微改变s/o线宽):
var CP = window.CanvasRenderingContext2D && CanvasRenderingContext2D.prototype;
if (CP && CP.lineTo){
CP.dashedLine = function(x,y,x2,y2,dashArray){
if (!dashArray) dashArray=[10,5];
if (dashLength==0) dashLength = 0.001; // Hack for Safari
var dashCount = dashArray.length;
this.moveTo(x, y);
var dx = (x2-x), dy = (y2-y);
var slope = dx ? dy/dx : 1e15;
var distRemaining = Math.sqrt( dx*dx + dy*dy );
var dashIndex=0, draw=true;
while (distRemaining>=0.1){
var dashLength = dashArray[dashIndex++%dashCount];
if (dashLength > distRemaining) dashLength = distRemaining;
var xStep = Math.sqrt( dashLength*dashLength / (1 + slope*slope) );
if (dx<0) xStep = -xStep;
x += xStep
y += slope*xStep;
this[draw ? 'lineTo' : 'moveTo'](x,y);
distRemaining -= dashLength;
draw = !draw;
}
}
}
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要画一条线20,150
,以170,10
与被30PX长之后10px的的差距破折号,你可以使用:
myContext.dashedLine(20,150,170,10,[30,10]);
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要绘制交替的短划线和点,请使用(例如):
myContext.lineCap = 'round';
myContext.lineWidth = 4; // Lines 4px wide, dots of diameter 4
myContext.dashedLine(20,150,170,10,[30,10,0,10]);
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"非常短"的短划线长度0
与圆形lineCap结合在一起产生沿着你的线的点.
如果有人知道访问画布上下文路径的当前点的方法,我很想知道它,因为它允许我写这个ctx.dashTo(x,y,dashes)
而不是要求你重新指定方法调用中的起点.
小智 43
这个Phrogz代码的简化版本利用了Canvas的内置转换功能,并且还处理特殊情况,例如当dx = 0时
var CP = window.CanvasRenderingContext2D && CanvasRenderingContext2D.prototype;
if (CP.lineTo) {
CP.dashedLine = function(x, y, x2, y2, da) {
if (!da) da = [10,5];
this.save();
var dx = (x2-x), dy = (y2-y);
var len = Math.sqrt(dx*dx + dy*dy);
var rot = Math.atan2(dy, dx);
this.translate(x, y);
this.moveTo(0, 0);
this.rotate(rot);
var dc = da.length;
var di = 0, draw = true;
x = 0;
while (len > x) {
x += da[di++ % dc];
if (x > len) x = len;
draw ? this.lineTo(x, 0): this.moveTo(x, 0);
draw = !draw;
}
this.restore();
}
}
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我认为我的计算是正确的,似乎渲染正常.
小智 9
目前至少setLineDash([5,10])适用于Chrome,而ctx.mozDash = [5,10]适用于FF:
var c=document.getElementById("myCanvas");
var ctx=c.getContext("2d");
if ( ctx.setLineDash !== undefined ) ctx.setLineDash([5,10]);
if ( ctx.mozDash !== undefined ) ctx.mozDash = [5,10];
ctx.beginPath();
ctx.lineWidth="2";
ctx.strokeStyle="green";
ctx.moveTo(0,75);
ctx.lineTo(250,75);
ctx.stroke();
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设置为null会使该线条变为实线.
小智 6
Phroz的解决方案很棒.但是当我在我的应用程序中使用它时,我发现了两个错误.
以下代码被调试(并且为了可读性而重构)版本的Phroz之一.
// Fixed: Minus xStep bug (when x2 < x, original code bugs)
// Fixed: Vertical line bug (when abs(x - x2) is zero, original code bugs because of NaN)
var CP = window.CanvasRenderingContext2D && CanvasRenderingContext2D.prototype;
if(CP && CP.lineTo) CP.dashedLine = function(x, y, x2, y2, dashArray){
if(! dashArray) dashArray=[10,5];
var dashCount = dashArray.length;
var dx = (x2 - x);
var dy = (y2 - y);
var xSlope = (Math.abs(dx) > Math.abs(dy));
var slope = (xSlope) ? dy / dx : dx / dy;
this.moveTo(x, y);
var distRemaining = Math.sqrt(dx * dx + dy * dy);
var dashIndex = 0;
while(distRemaining >= 0.1){
var dashLength = Math.min(distRemaining, dashArray[dashIndex % dashCount]);
var step = Math.sqrt(dashLength * dashLength / (1 + slope * slope));
if(xSlope){
if(dx < 0) step = -step;
x += step
y += slope * step;
}else{
if(dy < 0) step = -step;
x += slope * step;
y += step;
}
this[(dashIndex % 2 == 0) ? 'lineTo' : 'moveTo'](x, y);
distRemaining -= dashLength;
dashIndex++;
}
}
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有一个更简单的方法来做到这一点.根据http://www.w3.org/TR/2dcontext/#dom-context-2d-strokestyle,strokeStyle接受字符串,CanvasGradients或CanvasPatterns.所以我们只拍这样的图像:
<img src="images/dashedLineProto.jpg" id="cvpattern1" width="32" height="32" />
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将它加载到画布中,并用它绘制我们的小矩形.
var img=document.getElementById("cvpattern1");
var pat=ctx.createPattern(img,"repeat");
ctx.strokeStyle = pat;
ctx.strokeRect(20,20,150,100);
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这并不会产生完美的虚线,但它真的很简单,可以修改.当您绘制水平或垂直的线条时,结果当然可能变得不完美,点状图案可能有助于那里.
PS.请记住,当您尝试在代码中使用来自外部源的imgs时,SOP会适用.