pra*_*ra7 3 qt qvariant qml qt-quick qtquick2
我需要在cpp和QML之间传递结构。如果我使用属性,我应该创建一个单独的集合并获取函数,我的结构至少包含5个成员,所以我觉得对所有这些成员使用集合并获取并不好。以下是我要执行的操作的示例:
MyClass.h
#include <QObject>
#include <QDebug>
using namespace std;
struct MyStruct {
Q_GADGET
int m_val;
QString m_name1;
QString m_name2;
QString m_name3;
QString m_name4;
Q_PROPERTY(int val MEMBER m_val)
Q_PROPERTY(QString name1 MEMBER m_name1)
Q_PROPERTY(QString name2 MEMBER m_name2)
Q_PROPERTY(QString name3 MEMBER m_name3)
Q_PROPERTY(QString name4 MEMBER m_name4)
};
class MyClass:public QObject
{
Q_OBJECT
Q_PROPERTY(MyStruct mystr READ getMyStruct
WRITE setMyStruct NOTIFY myStructChanged)
public:
explicit MyClass(QObject *parent = nullptr);
MyStruct strObj;
// Edit: changed get function
MyStruct getMyStruct() const
{
return strObj;
}
// Edit: Added set function
void setMyStruct(myStruct val)
{
mystr = val;
emit myStructChanged();
}
signals:
void myStructChanged();
}
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main.cpp
#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include <QQmlContext>
#include <QDebug>
#include <QObject>
#include "MyClass.h"
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
QQmlApplicationEngine engine;
MyClass classObj;
engine.rootContext()->setContextProperty("classObj",&classObj);
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
if (engine.rootObjects().isEmpty())
return -1;
return app.exec();
}
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Main.qml
import QtQuick 2.6
import QtQuick.Controls 2.2
import QtQuick.Window 2.3
ApplicationWindow {
id: applicationWindow
visible: true
width: 600
height: 400
title: qsTr("My App")
MainForm{
id : mainform
Component.onCompleted: {
console.log("name===="+classObj.mystr.name1)
//EDIT added more code to explain the use case.
classObj.myStr.name1 = "abc" //Calls setter
classObj.mystr.name2 = "ans" // Calls setter
}
}
}
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如果我只打印,(classObj.myVariant)我会得到QVariant(MyStruct),但是当我尝试访问任何参数时,例如classObj.myVariant.name1我得到“ undefined ”,以及如何设置QML的变体?
[更新] -还应将MyStruct添加到Q_DECLARE_METATYPE中,如下所示:Q_DECLARE_METATYPE(MyStruct)
S.M*_*avi 10
Q_GADGET至少具有Q_DECLARE_METATYPE()qRegisterMetaType<>()某处注册它,例如main.cpp所以你会得到这样的东西:
//review carefully
struct MyStruct {
Q_GADGET //<-- 1.
Q_PROPERTY(QString str1 MEMBER m_str1) //<-- 2.
public: //<-- important
QString m_str1;
};
Q_DECLARE_METATYPE(MyStruct) //<-- 3.
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并在某处使用:
class Controller : public QObject
{
Q_OBJECT
public:
explicit Controller(QObject *parent = nullptr);
Q_INVOKABLE MyStruct setNewConfig(QString v); //<-- e.g.
//...
}
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主程序
//...
qmlRegisterType<Controller>("AppKernel", 1, 0, "Controller");
qRegisterMetaType<MyStruct>(); //<-- 4.
//...
engine.load(url);
//...
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所以它可以在 qml
main.qml中使用
//...
Controller {
id: con
}
FileDialog {
id: fileDialog
nameFilters: ["Config file (*)"]
onAccepted: {
var a = con.setNewConfig(file);
console.log(a.str1); //<-- yeah! it is here
}
}
//...
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注意 1:小心,Qt 元似乎不支持嵌套类/结构
注意 2:您可以struct像class. 继承QObject并使用Q_OBJECT. 请参阅Evgenij Legotskoj 的这篇文章
注意 3:以上说明使 qml 知道结构/类,并且您可以访问属性/成员,但在 qml 中不可实例化。参见Qt文档
注意 4:请注意,该qmlRegisterType<>()方法在 Qt 5.15+ 中被标记为“过时”。让自己保持更新;)
您需要元数据才能从QML访问C ++对象。
对于非QObject派生,这是通过使用Q_GADGET宏并将成员公开为属性来实现的:
struct MyStruct {
Q_GADGET
int m_val;
QString m_name1;
QString m_name2;
QString m_name3;
QString m_name4;
Q_PROPERTY(int val MEMBER m_val)
Q_PROPERTY(QString name1 MEMBER m_name1)
Q_PROPERTY(QString name2 MEMBER m_name2)
Q_PROPERTY(QString name3 MEMBER m_name3)
Q_PROPERTY(QString name4 MEMBER m_name4)
};
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