sts*_*spb 6 objective-c uiscreen carplay
我正在开发我目前的iPhone音频应用程序以支持CarPlay.我已经获得Apple的批准并获得了开发权利,并观看了视频"为CarPlay启用应用程序"(https://developer.apple.com/videos/play/wwdc2017/719/).在视频中有一段Swift代码演示了如何添加CarPlay UI:
func updateCarWindow()
{
guard let screen = UIScreen.screens.first(where:
{ $0.traitCollection.userInterfaceIdiom == .carPlay })
else
{
// CarPlay is not connected
self.carWindow = nil;
return
}
// CarPlay is connected
let carWindow = UIWindow(frame: screen.bounds)
carWindow.screen = screen
carWindow.makeKeyAndVisible()
carWindow.rootViewController = CarViewController(nibName: nil, bundle: nil)
self.carWindow = carWindow
}
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我将它重新编写为Objective-C版本,如下所示:
- (void) updateCarWindow
{
NSArray *screenArray = [UIScreen screens];
for (UIScreen *screen in screenArray)
{
if (screen.traitCollection.userInterfaceIdiom == UIUserInterfaceIdiomCarPlay) // CarPlay is connected.
{
// Get the screen's bounds so that you can create a window of the correct size.
CGRect screenBounds = screen.bounds;
UIWindow *tempCarWindow = [[UIWindow alloc] initWithFrame:screenBounds];
self.carWindow.screen = screen;
[self.carWindow makeKeyAndVisible];
// Set the initial UI for the window.
UIStoryboard *storyboard = [UIStoryboard storyboardWithName:@"Main" bundle:nil];
UIViewController *rootViewController = [storyboard instantiateViewControllerWithIdentifier:@"VC"];
self.carWindow.rootViewController = rootViewController;
self.carWindow = tempCarWindow;
// Show the window.
self.carWindow.hidden = NO;
return;
}
}
// CarPlay is not connected.
self.carWindow = nil;
}
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但是我发现无论在真实设备或模拟器上进行测试,UIScreen的属性"屏幕"总是返回1个元素(主屏幕).因此,当我的应用程序在模拟器或带有CarPlay系统的真车上运行时,该应用程序只是空白并且说"无法连接到"我的应用程序名称""(请参见下图).我的ViewController有一个简单的UILabel.
我的问题是:我应该怎样做才能让我的应用程序通过CarPlay连接?也就是说,我应该如何获得具有UIUserInterfaceIdiomCarPlay成语的屏幕,而不仅仅是主屏幕?非常感谢提前.
小智 5
CarPlay 音频应用程序由MPPlayableContentManager控制。您需要实现MPPlayableContentDelegate和MPPlayableContentDatasource协议才能连接 CarPlay。UI 由 CarPlay 控制 - 您需要做的就是为选项卡+表格(数据源)提供数据并响应可玩项目(委托)。
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