tem*_*emo 4 cocoa-touch core-graphics uiimage ios swift
我想将图像转换为二进制黑白,此时我正在使用常规嵌套循环遍历像素(存储在UnsafeMutableBufferPointer中),将每个RGB与平均值进行比较并将其设置为黑色或白色.
这看起来真的很慢,我确信有一种内置的方式使用gpu或经过优化.如果您可以提供代码示例或链接,那就太棒了.
for var y in 0..<height {
for var x in 0..<width{
//Pixel is small class i made for 8 bit access and comparison
if (Buffer[x+y*width] < AVRRGB) {
Buffer[x+y*width] = Pixel(RGB: 0x000000FF)
} else{
Buffer[x+y*width] = Pixel(RGB: 0xFFFFFFFF)
}
}
}
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几点意见:
确保您在具有发布版本(或关闭优化)的设备上进行测试.仅这一点就可以让它更快.在iPhone 7+上,它将1920 x 1080像素彩色图像的转换率从1.7秒降低到不到0.1秒.
您可能希望DispatchQueue.concurrentPerform同时处理像素.在我的iPhone 7+上,它的速度提高了一倍.
根据我的经验,Core Image滤镜的速度并不快,但如果您需要更快的速度,可以考虑使用vImage或Metal.但除非您处理的是非常大的图像,否则使用优化(可能是并发)的简单Swift代码的响应时间可能就足够了.
一个不相关的观察:
仅供参考,我的Swift 3/4颜色到灰度的例程看起来像:
func blackAndWhite(image: UIImage, completion: @escaping (UIImage?) -> Void) {
DispatchQueue.global(qos: .userInitiated).async {
// get information about image
let imageref = image.cgImage!
let width = imageref.width
let height = imageref.height
// create new bitmap context
let bitsPerComponent = 8
let bytesPerPixel = 4
let bytesPerRow = width * bytesPerPixel
let colorSpace = CGColorSpaceCreateDeviceRGB()
let bitmapInfo = Pixel.bitmapInfo
let context = CGContext(data: nil, width: width, height: height, bitsPerComponent: bitsPerComponent, bytesPerRow: bytesPerRow, space: colorSpace, bitmapInfo: bitmapInfo)!
// draw image to context
let rect = CGRect(x: 0, y: 0, width: CGFloat(width), height: CGFloat(height))
context.draw(imageref, in: rect)
// manipulate binary data
guard let buffer = context.data else {
print("unable to get context data")
completion(nil)
return
}
let pixels = buffer.bindMemory(to: Pixel.self, capacity: width * height)
DispatchQueue.concurrentPerform(iterations: height) { row in
for col in 0 ..< width {
let offset = Int(row * width + col)
let red = Float(pixels[offset].red)
let green = Float(pixels[offset].green)
let blue = Float(pixels[offset].blue)
let alpha = pixels[offset].alpha
let luminance = UInt8(0.2126 * red + 0.7152 * green + 0.0722 * blue)
pixels[offset] = Pixel(red: luminance, green: luminance, blue: luminance, alpha: alpha)
}
}
// return the image
let outputImage = context.makeImage()!
completion(UIImage(cgImage: outputImage, scale: image.scale, orientation: image.imageOrientation))
}
}
struct Pixel: Equatable {
private var rgba: UInt32
var red: UInt8 {
return UInt8((rgba >> 24) & 255)
}
var green: UInt8 {
return UInt8((rgba >> 16) & 255)
}
var blue: UInt8 {
return UInt8((rgba >> 8) & 255)
}
var alpha: UInt8 {
return UInt8((rgba >> 0) & 255)
}
init(red: UInt8, green: UInt8, blue: UInt8, alpha: UInt8) {
rgba = (UInt32(red) << 24) | (UInt32(green) << 16) | (UInt32(blue) << 8) | (UInt32(alpha) << 0)
}
static let bitmapInfo = CGImageAlphaInfo.premultipliedLast.rawValue | CGBitmapInfo.byteOrder32Little.rawValue
static func ==(lhs: Pixel, rhs: Pixel) -> Bool {
return lhs.rgba == rhs.rgba
}
}
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显然,如果要将其转换为绝对黑白,则相应地调整算法,但这说明了并发图像缓冲区操作例程.
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