Kai*_*aan 0 c++ winapi wm-paint
我有WM_PAINT的问题.基本上我想在用户WM_COMMAND之后调用WM_PAINT,但由于某种原因它在主函数中被调用.
case WM_PAINT:
{
createFont();
PAINTSTRUCT ps;
HBRUSH hbruzh = CreateSolidBrush(RGB(0,0,0));
HDC hdz = BeginPaint(hWnd,&ps);
string s = "Memory Address";
SelectBrush(hdz,hbruzh);
SelectFont(hdz,hf);
TextOut(hdz,0,0,s.c_str(),s.length());
EndPaint(hWnd,&ps);
DeleteObject(hbruzh);
DeleteObject(hdz);
break;
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPSTR lpCmdLine, int nCmdShow)
{
HWND hWnd;
WNDCLASSEX wc;
ZeroMemory(&wc, sizeof(WNDCLASSEX));
hThisInstance = hInstance;
LoadLibrary("Riched20.dll");
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = WindowProc;
wc.hInstance = hInstance;
wc.lpszMenuName = MAKEINTRESOURCE(IDR_MYMENU);
if(!(wc.hIcon = LoadIcon(hInstance,MAKEINTRESOURCE(IDI_MYICON)))) {
HRESULT res = GetLastError();
}
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)COLOR_WINDOW;
wc.lpszClassName = TEXT("Testcpp");
RegisterClassEx(&wc);
hWnd = CreateWindowEx(NULL,
wc.lpszClassName,
TEXT("uTest"),
WS_OVERLAPPEDWINDOW,
300,
200,
450,
300,
NULL,
NULL,
hInstance,
NULL);
ShowWindow(hWnd,nCmdShow);
MSG msg;
while (GetMessage(&msg, NULL,0,0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
Run Code Online (Sandbox Code Playgroud)
根据MSDN,WM_PAINT仅在UpdateWindow()或ReDrawWindow()之后自动调用,或者当SendMessage与它一起作为消息时调用.但是,我没有.我基本上只想在用户交互后调用WM_PAINT,而不是之前...有什么方法可以解决这个问题吗?是什么造成的?(我想它的一些奇怪的副作用我找不到>.<)的文档.
只要您的窗口需要重绘,就会调用WM_PAINT.这就是它的用途.显示窗口,调整窗口大小,从最小化状态恢复窗口,在窗口被另一个窗口覆盖后将窗口移到前面,最小化另一个覆盖窗口的应用程序......这些只是一些事情将发送WM_PAINT.
我认为你正试图将WM_PAINT用于它不适合的东西.