02f*_*tym 2 macos objective-c mouseevent sprite-kit
我知道以前有人问过这个问题,但我认为答案可能需要更新,因为它目前不适用于使用 Mac OS 的 Xcode 8.3.3 的 SpriteKit。读完这篇文章后,我意识到曾经可以在 AppDelegate 中完成的事情现在应该在 ViewController 中完成,但它不起作用。任何人都对为什么这不起作用有任何建议?这是我的各种课程的样子:
视图控制器.m
#import "ViewController.h"
#import "GameScene.h"
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Load the SKScene from 'GameScene.sks'
GameScene *scene = (GameScene *)[SKScene nodeWithFileNamed:@"GameScene"];
// Set the scale mode to scale to fit the window
scene.scaleMode = SKSceneScaleModeAspectFill;
// Present the scene
[self.skView presentScene:scene];
self.skView.showsFPS = YES;
self.skView.showsNodeCount = YES;
//added in hopes that mouse moved events would be captured
[self.skView.window setAcceptsMouseMovedEvents:YES];
[self.skView.window setInitialFirstResponder:self.skView];
}
@end
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GameScene.m
#import "GameScene.h"
@implementation GameScene
- (void)didMoveToView:(SKView *)view {
}
-(void) mouseMoved:(NSEvent *)event {
NSLog(@"blah");
}
-(void)update:(CFTimeInterval)currentTime {
// Called before each frame is rendered
}
@end
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您将第一响应者设置为skView,您需要将其设置为,skView.scene以便鼠标响应您的场景实例,而不是您的视图实例。
第 1 步:将您的窗口代码移动到 viewDidAppear
第 2 步:使用将您的第一响应者更改为场景 [self.skView.window makeFirstResponder:self.skView.scene];
之所以需要在viewDidAppear活动中进行,是因为windowforSKView是nil在viewDidLoad活动期间。如果您在 Swift 中完成此操作,您self.skView.window!.setsAcceptedMouseMovements = true将失败(Swift 是一种高级语言,我建议您使用它)
#import "ViewController.h"
#import "GameScene.h"
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Load the SKScene from 'GameScene.sks'
GameScene *scene = (GameScene *)[SKScene nodeWithFileNamed:@"GameScene"];
// Set the scale mode to scale to fit the window
scene.scaleMode = SKSceneScaleModeAspectFill;
// Present the scene
[self.skView presentScene:scene];
self.skView.showsFPS = YES;
self.skView.showsNodeCount = YES;
}
- (void) viewDidAppear {
//added in hopes that mouse moved events would be captured
[self.skView.window setAcceptsMouseMovedEvents:YES];
[self.skView.window setInitialFirstResponder:self.skView];
[self.skView.window makeFirstResponder:self.skView.scene];
}
@end
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