JP *_*son 4 data-binding silverlight wpf xaml mvvm
我试图用一些矩形设计WPF图表的背面.我正在使用MVVM,我需要将矩形统一调整大小.通过Xaml定义时,这适用于固定的"BucketCount"4:
<VisualBrush>
<VisualBrush.Visual>
<UniformGrid Height="500" Width="500" Rows="1" Columns="{Binding BucketCount}">
<Rectangle Grid.Row="0" Grid.Column="0" Fill="#22ADD8E6" />
<Rectangle Grid.Row="0" Grid.Column="1" Fill="#22D3D3D3"/>
<Rectangle Grid.Row="0" Grid.Column="2" Fill="#22ADD8E6"/>
<Rectangle Grid.Row="0" Grid.Column="3" Fill="#22D3D3D3"/>
</UniformGrid>
</VisualBrush.Visual>
<VisualBrush>
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如何绑定我的ObservableCollection矩形?UniformGrid上没有"ItemsSource"属性.我需要使用ItemsControl吗?如果是这样,我该怎么做?
提前致谢.
您可以像这样使用ItemsControl绑定.ItemsSource只是一个简单的例子ObservableCollection<Brush>
<VisualBrush>
<VisualBrush.Visual>
<ItemsControl x:Name="itemsControl" ItemsSource="{Binding MyBrushes}">
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<UniformGrid Height="500" Width="500" Rows="1"/>
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
<ItemsControl.ItemTemplate>
<DataTemplate>
<Rectangle Fill="{Binding}"/>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
</VisualBrush.Visual>
</VisualBrush>
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更新
它适用于我的使用场景,但我可能会在这里遗漏一些东西.这是我尝试过的完整代码.我从两者得到了相同的结果
MainWindow.xaml
<Grid>
<Grid.Background>
<VisualBrush>
<VisualBrush.Visual>
<ItemsControl x:Name="itemsControl" ItemsSource="{Binding MyBrushes}">
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<UniformGrid Height="500" Width="500" Rows="1"/>
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
<ItemsControl.ItemTemplate>
<DataTemplate>
<Rectangle Fill="{Binding}"/>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
<!--<UniformGrid Height="500" Width="500" Rows="1" Columns="4">
<Rectangle Grid.Row="0" Grid.Column="0" Fill="#22ADD8E6" />
<Rectangle Grid.Row="0" Grid.Column="1" Fill="#22D3D3D3"/>
<Rectangle Grid.Row="0" Grid.Column="2" Fill="#22ADD8E6"/>
<Rectangle Grid.Row="0" Grid.Column="3" Fill="#22D3D3D3"/>
</UniformGrid>-->
</VisualBrush.Visual>
</VisualBrush>
</Grid.Background>
</Grid>
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MainWindow.xaml.cs
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
BrushConverter brushConverter = new BrushConverter();
MyBrushes = new ObservableCollection<Brush>();
MyBrushes.Add(brushConverter.ConvertFrom("#22ADD8E6") as Brush);
MyBrushes.Add(brushConverter.ConvertFrom("#22D3D3D3") as Brush);
MyBrushes.Add(brushConverter.ConvertFrom("#22ADD8E6") as Brush);
MyBrushes.Add(brushConverter.ConvertFrom("#22D3D3D3") as Brush);
this.DataContext = this;
}
public ObservableCollection<Brush> MyBrushes
{
get;
set;
}
}
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