对此没有太多解释,这就是我所拥有的:
public struct PACKET_HEADER
{
public string computerIp;
public string computerName;
public string computerCustomName;
};
public struct PACKET
{
public PACKET_HEADER pktHdr;
public PACKET_DATA pktData;
};
public struct PACKET_DATA
{
public Command command;
public string data;
};
public struct DATA_MESSAGE
{
public string message;
};
public struct DATA_FILE
{
public string fileName;
public long fileSize;
};
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基本上我希望PACKET_DATA中的数据字段能够是DATA_FILE或DATA_MESSAGE.我知道类型需要改变,但我不知道该怎么做,泛型是一种选择吗?
最终的结果应该是我可以做到:
pktData.data.fileName或pktData.data.message
编辑
我可以:
public struct PACKET_DATA
{
public Command command;
public string data;
public DATA_MESSAGE data_message;
public DATA_FILE data_file;
};
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并且只要我不需要它们就将data_message或文件设置为null?这将如何影响序列化/字节数组和正在发送的数据.如果我使用课程,我会遇到同样的问题
编辑2
public struct PACKET_MESSAGE
{
public PACKET_HEADER pktHdr;
public Command command;
public DATA_MESSAGE pktData;
};
public struct PACKET_FILE
{
public PACKET_HEADER pktHdr;
public Command command;
public DATA_FILE pktData;
};
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编辑3
我有一个消毒器和消毒器,可以使用我的原始示例,如果没有打嗝,那么实际的序列化就完成了.
编辑4
除了我的序列化器正在尝试读取或写入受保护的内存之外,一切似乎都在起作用.这通常表明其他内存已损坏.在发布我的工作解决方案时,gunna看看它:)
编辑5
public static byte[] Serialize(object anything)
{
int rawsize = Marshal.SizeOf(anything);
byte[] rawdatas = new byte[rawsize];
GCHandle handle = GCHandle.Alloc(rawdatas, GCHandleType.Pinned);
IntPtr buffer = handle.AddrOfPinnedObject();
Marshal.StructureToPtr(anything, buffer, false);
handle.Free();
return rawdatas;
}
public static object Deserialize(byte[] rawdatas, Type anytype)
{
int rawsize = Marshal.SizeOf(anytype);
if (rawsize > rawdatas.Length)
return null;
GCHandle handle = GCHandle.Alloc(rawdatas, GCHandleType.Pinned);
IntPtr buffer = handle.AddrOfPinnedObject();
object retobj = Marshal.PtrToStructure(buffer, anytype);
handle.Free();
return retobj;
}
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最后
结构:
public struct PACKET_HEADER
{
public string computerIp;
public string computerName;
public string computerCustomName;
};
public struct PACKET
{
public PACKET_HEADER pktHdr;
public PACKET_DATA pktData;
};
public struct PACKET_DATA
{
public Command command;
public IDATA data;
public T GetData<T>() where T : IDATA
{
return (T)(data);
}
}
public interface IDATA { }
public struct DATA_MESSAGE : IDATA
{
public string message;
}
public struct DATA_FILE : IDATA
{
public string fileName;
public long fileSize;
}
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如何创建一个新的数据包(概率可以结合在一起tbh):
public static PACKET CreatePacket(Command command)
{
PACKET packet;
packet.pktHdr.computerIp = Settings.ComputerIP;
packet.pktHdr.computerName = Settings.ComputerName;
packet.pktHdr.computerCustomName = Settings.ComputerCustomName;
packet.pktData.command = command;
packet.pktData.data = null;
return packet;
}
public static PACKET CreatePacket(Command command, DATA_MESSAGE data_message)
{
PACKET packet;
packet.pktHdr.computerIp = Settings.ComputerIP;
packet.pktHdr.computerName = Settings.ComputerName;
packet.pktHdr.computerCustomName = Settings.ComputerCustomName;
packet.pktData.command = command;
packet.pktData.data = data_message;
return packet;
}
public static PACKET CreatePacket(Command command, DATA_FILE data_file)
{
PACKET packet;
packet.pktHdr.computerIp = Settings.ComputerIP;
packet.pktHdr.computerName = Settings.ComputerName;
packet.pktHdr.computerCustomName = Settings.ComputerCustomName;
packet.pktData.command = command;
packet.pktData.data = data_file;
return packet;
}
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(de)上面的序列化.
简单的例子:
PACKET packet = Packet.CreatePacket(command, data_file);
byte[] byData = Packet.Serialize(packet);
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另一端:
PACKET returnPacket = (PACKET)Packet.Deserialize(socketData.dataBuffer, typeof(PACKET));
// Get file
string fileName = returnPacket.pktData.GetData<DATA_FILE>().fileName;
long fileSize = returnPacket.pktData.GetData<DATA_FILE>().fileSize;
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一切似乎工作得很好,花花公子:)
public struct PACKET_DATA
{
public IData data;
public T GetData<T>() where T : IDATA
{
return (T)data;
}
}
public interface IDATA { }
public struct DATA_MESSAGE : IDATA
{
public string message;
}
public struct DATA_FILE : IDATA
{
public string fileName;
public long fileSize;
}
PACKET_DATA packetData = new PACKET_DATA();
packetData.data = new DATA_MESSAGE();
var message = packetData.GetData<DATA_MESSAGE>().message;
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