Joh*_*Doe 8 animation uiviewcontroller uiviewanimation ios swift
我有以下2个函数添加和删除从容器视图控制器触发的子视图控制器:
@discardableResult func addChildViewController(withChildViewController childViewController: UIViewController) -> UIViewController {
// Add Child View Controller
addChildViewController(childViewController)
childViewController.beginAppearanceTransition(true, animated: true)
// Add Child View as Subview
view.addSubview(childViewController.view)
// Configure Child View
childViewController.view.frame = view.bounds
childViewController.view.autoresizingMask = [.flexibleWidth, .flexibleHeight]
// Notify Child View Controller
childViewController.didMove(toParentViewController: self)
return childViewController
}
@discardableResult func removeChildViewController(withChildViewController childViewController: UIViewController) -> UIViewController {
// Notify Child View Controller
childViewController.willMove(toParentViewController: nil)
childViewController.beginAppearanceTransition(false, animated: true)
// Remove Child View From Superview
childViewController.view.removeFromSuperview()
// Notify Child View Controller
childViewController.removeFromParentViewController()
return childViewController
}
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上面的函数是UIViewController的扩展,所以我所做的只是父视图控制器上的self.addChildViewController()和self.removeChildViewController().
如何为在出路上移除的视图和正在添加的视图添加动画?
addSubview那里缺少Sagar 的答案是不完整的方法
这是完整的答案
func cycleFromViewController(oldViewController: UIViewController, toViewController newViewController: UIViewController) {
oldViewController.willMove(toParentViewController: nil)
newViewController.view.translatesAutoresizingMaskIntoConstraints = false
self.addChildViewController(newViewController)
self.addSubview(subView: newViewController.view, toView:self.containerView!)
newViewController.view.alpha = 0
newViewController.view.layoutIfNeeded()
UIView.animate(withDuration: 0.5, delay: 0.1, options: .transitionFlipFromLeft, animations: {
newViewController.view.alpha = 1
oldViewController.view.alpha = 0
}) { (finished) in
oldViewController.view.removeFromSuperview()
oldViewController.removeFromParentViewController()
newViewController.didMove(toParentViewController: self)
}
}
//--------------------------------------------------------------------------------
private func addSubview(subView:UIView, toView parentView:UIView) {
self.view.layoutIfNeeded()
parentView.addSubview(subView)
subView.leadingAnchor.constraint(equalTo: parentView.leadingAnchor).isActive = true
subView.topAnchor.constraint(equalTo: parentView.topAnchor).isActive = true
subView.bottomAnchor.constraint(equalTo: parentView.bottomAnchor).isActive = true
subView.trailingAnchor.constraint(equalTo: parentView.trailingAnchor).isActive = true
}
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希望对某人有帮助
在不同的子视图控制器之间进行动画处理:-
func cycleFromViewController(oldViewController: UIViewController, toViewController newViewController: UIViewController) {
oldViewController.willMove(toParentViewController: nil)
newViewController.view.translatesAutoresizingMaskIntoConstraints = false
self.addChildViewController(newViewController)
self.addSubview(subView: newViewController.view, toView:self.containerView!)
newViewController.view.alpha = 0
newViewController.view.layoutIfNeeded()
UIView.animate(withDuration: 0.5, delay: 0.1, options: .transitionFlipFromLeft, animations: {
newViewController.view.alpha = 1
oldViewController.view.alpha = 0
}) { (finished) in
oldViewController.view.removeFromSuperview()
oldViewController.removeFromParentViewController()
newViewController.didMove(toParentViewController: self)
}
}
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在上面,
若要设置子视图的动画,可以根据需要通过将transitionFlipFromLeft替换为可用的UIViewAnimationOptions来使用不同类型的动画样式。
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