使用SceneKit在ARKit中拖动SCNNode

joh*_*doe 11 ios scenekit arkit

我在ARKit中有一个简单的SCNNode,我试图将它拖到手机上的任何地方.这是我的代码.

 @objc func pan(recognizer :UIGestureRecognizer) {

        guard let currentFrame = self.sceneView.session.currentFrame else {
            return
        }

        var translation = matrix_identity_float4x4
        translation.columns.3.z = -1.5

        let sceneView = recognizer.view as! ARSCNView
        let touchLocation = recognizer.location(in: sceneView)

        let hitTestResult = sceneView.hitTest(touchLocation, options: [:])

        if !hitTestResult.isEmpty {

            print("hit result")

            guard let hitResult = hitTestResult.first else {
                return
            }

            let node = hitResult.node

            node.simdTransform = matrix_multiply(currentFrame.camera.transform, translation)
        }
    }
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问题是阻力很慢而且不平滑.

lea*_*rco 7

我像这样用 PanGesture 处理翻译。除以700是为了平滑和调整移动速度,我通过尝试或错误达到了这个值,你可能想尝试一下

@objc func onTranslate(_ sender: UIPanGestureRecognizer) {
    let position = sender.location(in: scnView)
    let state = sender.state

    if (state == .failed || state == .cancelled) {
        return
    }

    if (state == .began) {
        // Check it's on a virtual object
        if let objectNode = virtualObject(at: position) {
            // virtualObject(at searches for root node if it's a subnode
            targetNode = objectNode
            latestTranslatePos = position
        }

    }
    else if let _ = targetNode {

        // Translate virtual object
        let deltaX = Float(position.x - latestTranslatePos!.x)/700
        let deltaY = Float(position.y - latestTranslatePos!.y)/700

        targetNode!.localTranslate(by: SCNVector3Make(deltaX, 0.0, deltaY))

        latestTranslatePos = position

        if (state == .ended) {
            targetNode = nil
        }
    }
}
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Ala*_*n S 0

我有类似的问题。虽然您应该在评论中使用约翰的建议并使用正确的平移手势状态(开始、更改、结束),但我认为问题可能是您在应该抓取节点的父节点时抓取了 hitResult.node,或者甚至父级的父级等等...我遇到了这个问题,并最终通过提升父级别来修复它,直到选择整个对象而不是其中的一部分。