Pab*_*blo 4 grand-central-dispatch swift dispatch-queue
我有这段代码:
DispatchQueue.main.asyncAfter(deadline: .now() + (delay * Double(isDelayAccounted.hashValue)) + extraDelay) {
self.isShootingOnHold = false
self.shoot()
self.shootingEngine = Timer.scheduledTimer(timeInterval: (Double(60)/Double(self.ratePerMinute)), target: self, selector: #selector(ShootingEnemy.shoot), userInfo: nil, repeats: true)
}
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现在,我希望能够阻止此线程执行.怎么能阻止它被执行?例如,3秒后,我决定我不想再执行,所以我想停止它.
Dáv*_*tor 21
你可以使用DispatchWorkItems.它们可以安排在DispatchQueues上并在执行之前取消.
let work = DispatchWorkItem(block: {
self.isShootingOnHold = false
self.shoot()
self.shootingEngine = Timer.scheduledTimer(timeInterval: (Double(60)/Double(self.ratePerMinute)), target: self, selector: #selector(ShootingEnemy.shoot), userInfo: nil, repeats: true)
})
DispatchQueue.main.asyncAfter(deadline: .now() + (delay * Double(isDelayAccounted.hashValue)) + extraDelay, execute: work)
work.cancel()
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你可以使用一次性DispatchSourceTimer而不是asyncAfter
var oneShot : DispatchSourceTimer!
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oneShot = DispatchSource.makeTimerSource(queue: DispatchQueue.main)
oneShot.scheduleOneshot(deadline: .now() + (delay * Double(isDelayAccounted.hashValue)) + extraDelay))
oneShot.setEventHandler {
self.isShootingOnHold = false
self.shoot()
self.shootingEngine = Timer.scheduledTimer(timeInterval: (Double(60)/Double(self.ratePerMinute)), target: self, selector: #selector(ShootingEnemy.shoot), userInfo: nil, repeats: true)
}
oneShot.setCancelHandler {
// do something after cancellation
}
oneShot.resume()
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并取消执行
oneShot?.cancel()
oneShot = nil
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