SHE*_*ETE 14 c# google-api google-data-api google-api-dotnet-client youtube-data-api
我已经创建了console
应用程序C#
.哪个会upload
Video
从当地开车到youtube
.我使用此链接在google api中创建了新应用.我还安装了所有必需的packages
使用nuget
.当我运行我的应用程序时,我收到错误" 访问被拒绝 "我无法找到问题.
我在Task Run()
方法上遇到错误.
using System;
using System.IO;
using System.Reflection;
using System.Threading;
using System.Threading.Tasks;
using Google.Apis.Auth.OAuth2;
using Google.Apis.Services;
using Google.Apis.Upload;
using Google.Apis.Util.Store;
using Google.Apis.YouTube.v3;
using Google.Apis.YouTube.v3.Data;
namespace Google.Apis.YouTube.Samples
{
/// <summary>
/// YouTube Data API v3 sample: create a playlist.
/// Relies on the Google APIs Client Library for .NET, v1.7.0 or higher.
/// See https://developers.google.com/api-client-library/dotnet/get_started
/// </summary>
internal class PlaylistUpdates
{
[STAThread]
static void Main(string[] args)
{
Console.WriteLine("YouTube Data API: Playlist Updates");
Console.WriteLine("==================================");
try
{
new PlaylistUpdates().Run().Wait();
}
catch (AggregateException ex)
{
foreach (var e in ex.InnerExceptions)
{
Console.WriteLine("Error: " + e.Message);
}
}
Console.WriteLine("Press any key to continue...");
Console.ReadKey();
}
private async Task Run()
{
UserCredential credential;
using (var stream = new FileStream("client_secrets.json", FileMode.Open, FileAccess.Read))
{
credential = await GoogleWebAuthorizationBroker.AuthorizeAsync(
GoogleClientSecrets.Load(stream).Secrets,
// This OAuth 2.0 access scope allows for full read/write access to the
// authenticated user's account.
new[] { YouTubeService.Scope.Youtube },
"user",
CancellationToken.None,
new FileDataStore(this.GetType().ToString())
);
}
var youtubeService = new YouTubeService(new BaseClientService.Initializer()
{
HttpClientInitializer = credential,
ApplicationName = this.GetType().ToString()
});
// Create a new, private playlist in the authorized user's channel.
var newPlaylist = new Playlist();
newPlaylist.Snippet = new PlaylistSnippet();
newPlaylist.Snippet.Title = "Test Playlist";
newPlaylist.Snippet.Description = "A playlist created with the YouTube API v3";
newPlaylist.Status = new PlaylistStatus();
newPlaylist.Status.PrivacyStatus = "public";
newPlaylist = await youtubeService.Playlists.Insert(newPlaylist, "snippet,status").ExecuteAsync();
// Add a video to the newly created playlist.
var newPlaylistItem = new PlaylistItem();
newPlaylistItem.Snippet = new PlaylistItemSnippet();
newPlaylistItem.Snippet.PlaylistId = newPlaylist.Id;
newPlaylistItem.Snippet.ResourceId = new ResourceId();
newPlaylistItem.Snippet.ResourceId.Kind = "youtube#video";
newPlaylistItem.Snippet.ResourceId.VideoId = "GNRMeaz6QRI";
newPlaylistItem = await youtubeService.PlaylistItems.Insert(newPlaylistItem, "snippet").ExecuteAsync();
Console.WriteLine("Playlist item id {0} was added to playlist id {1}.", newPlaylistItem.Id, newPlaylist.Id);
}
}
}
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我是否需要将'user'参数传递给gmail用户名?
使用C#(控制台/网络)的任何工作示例?
帮助感谢.
所有归功于@iedoc的代码和答案
一个基本的工作Web项目示例
Default.aspx的
<%@ Page Language="C#" AutoEventWireup="true" CodeFile="Default.aspx.cs" Inherits="_Default" %>
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head runat="server">
<title>testing</title>
</head>
<body>
<form id="form1" runat="server">
<div>
<p><asp:TextBox runat="server" ID="videoName" placeholder="Video Title" /></p>
<p><asp:TextBox runat="server" ID="videoDesc" placeholder="Video Description" /></p>
<p><asp:FileUpload ID="videoUpload" runat="server" /></p>
<p><asp:Button id="saveDetails" Text="Update Chapel Group" runat="server" OnClick="saveDetails_click" /></p>
</div>
</form>
</body>
</html>
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Default.aspx.cs
using System;
using System.IO;
using System.Reflection;
using System.Threading;
using System.Threading.Tasks;
using Google.Apis.Auth.OAuth2;
using Google.Apis.Services;
using Google.Apis.Upload;
using Google.Apis.Util.Store;
using Google.Apis.YouTube.v3;
using Google.Apis.YouTube.v3.Data;
using Google.Apis.Auth.OAuth2.Flows;
using Google.Apis.Auth.OAuth2.Responses;
public partial class _Default : System.Web.UI.Page
{
string vID = "none";
public void Page_Load(object sender, EventArgs e)
{
}
protected void saveDetails_click(object sender, EventArgs e)
{
if (Path.GetFileName(videoUpload.PostedFile.FileName) != "")
{
YouTubeUtilities ytU = new YouTubeUtilities("REFRESH", "SECRET", "CLIENT_ID"); // pass in your API codes here
using (var fileStream = videoUpload.PostedFile.InputStream) // the selected post file
{
vID = ytU.UploadVideo(fileStream,videoName.Text,videoDesc.Text,"22",false);
}
Response.Write(vID);
}
}
}
public class YouTubeUtilities
{
/*
Instructions to get refresh token:
* https://stackoverflow.com/questions/5850287/youtube-api-single-user-scenario-with-oauth-uploading-videos/8876027#8876027
*
* When getting client_id and client_secret, use installed application, other (this will make the token a long term token)
*/
private String CLIENT_ID { get; set; }
private String CLIENT_SECRET { get; set; }
private String REFRESH_TOKEN { get; set; }
private String UploadedVideoId { get; set; }
private YouTubeService youtube;
public YouTubeUtilities(String refresh_token, String client_secret, String client_id)
{
CLIENT_ID = client_id;
CLIENT_SECRET = client_secret;
REFRESH_TOKEN = refresh_token;
youtube = BuildService();
}
private YouTubeService BuildService()
{
ClientSecrets secrets = new ClientSecrets()
{
ClientId = CLIENT_ID,
ClientSecret = CLIENT_SECRET
};
var token = new TokenResponse { RefreshToken = REFRESH_TOKEN };
var credentials = new UserCredential(new GoogleAuthorizationCodeFlow(
new GoogleAuthorizationCodeFlow.Initializer
{
ClientSecrets = secrets
}),
"user",
token);
var service = new YouTubeService(new BaseClientService.Initializer()
{
HttpClientInitializer = credentials,
ApplicationName = "TestProject"
});
//service.HttpClient.Timeout = TimeSpan.FromSeconds(360); // Choose a timeout to your liking
return service;
}
public String UploadVideo(Stream stream, String title, String desc, String categoryId, Boolean isPublic)
{
var video = new Video();
video.Snippet = new VideoSnippet();
video.Snippet.Title = title;
video.Snippet.Description = desc;
video.Snippet.CategoryId = categoryId; // See https://developers.google.com/youtube/v3/docs/videoCategories/list
video.Status = new VideoStatus();
video.Status.PrivacyStatus = isPublic ? "public" : "unlisted"; // "private" or "public" or unlisted
//var videosInsertRequest = youtube.Videos.Insert(video, "snippet,status", stream, "video/*");
var videosInsertRequest = youtube.Videos.Insert(video, "snippet,status", stream, "video/*");
videosInsertRequest.ProgressChanged += insertRequest_ProgressChanged;
videosInsertRequest.ResponseReceived += insertRequest_ResponseReceived;
videosInsertRequest.Upload();
return UploadedVideoId;
}
void insertRequest_ResponseReceived(Video video)
{
UploadedVideoId = video.Id;
// video.ID gives you the ID of the Youtube video.
// you can access the video from
// http://www.youtube.com/watch?v={video.ID}
}
void insertRequest_ProgressChanged(Google.Apis.Upload.IUploadProgress progress)
{
// You can handle several status messages here.
switch (progress.Status)
{
case UploadStatus.Failed:
UploadedVideoId = "FAILED";
break;
case UploadStatus.Completed:
break;
default:
break;
}
}
}
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我讨厌.NET,而且我已经和它斗争了好几个星期.我遇到的一些问题;
我想改进此代码以提供实际的上传状态/反馈,但我认为需要在客户端完成.我不是很擅长C#/ .NET
这里更新是我通过服务器和客户端的反馈代码 - /sf/answers/3466131721/
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