如何使用Google.Apis.YouTube.v3和C#将视频上传到youtube?

SHE*_*ETE 14 c# google-api google-data-api google-api-dotnet-client youtube-data-api

我已经创建了console应用程序C#.哪个会upload Video从当地开车到youtube.我使用此链接在google api中创建了新应用.我还安装了所有必需的packages使用nuget.当我运行我的应用程序时,我收到错误" 访问被拒绝 "我无法找到问题.

我在Task Run()方法上遇到错误.

using System;
using System.IO;
using System.Reflection;
using System.Threading;
using System.Threading.Tasks;

using Google.Apis.Auth.OAuth2;
using Google.Apis.Services;
using Google.Apis.Upload;
using Google.Apis.Util.Store;
using Google.Apis.YouTube.v3;
using Google.Apis.YouTube.v3.Data;

namespace Google.Apis.YouTube.Samples
{
  /// <summary>
  /// YouTube Data API v3 sample: create a playlist.
  /// Relies on the Google APIs Client Library for .NET, v1.7.0 or higher.
  /// See https://developers.google.com/api-client-library/dotnet/get_started
  /// </summary>
  internal class PlaylistUpdates
  {
    [STAThread]
    static void Main(string[] args)
    {
      Console.WriteLine("YouTube Data API: Playlist Updates");
      Console.WriteLine("==================================");

      try
      {
        new PlaylistUpdates().Run().Wait();
      }
      catch (AggregateException ex)
      {
        foreach (var e in ex.InnerExceptions)
        {
          Console.WriteLine("Error: " + e.Message);
        }
      }

      Console.WriteLine("Press any key to continue...");
      Console.ReadKey();
    }

    private async Task Run()
    {
      UserCredential credential;
      using (var stream = new FileStream("client_secrets.json", FileMode.Open, FileAccess.Read))
      {
        credential = await GoogleWebAuthorizationBroker.AuthorizeAsync(
            GoogleClientSecrets.Load(stream).Secrets,
            // This OAuth 2.0 access scope allows for full read/write access to the
            // authenticated user's account.
            new[] { YouTubeService.Scope.Youtube },
            "user",
            CancellationToken.None,
            new FileDataStore(this.GetType().ToString())
        );
      }

      var youtubeService = new YouTubeService(new BaseClientService.Initializer()
      {
        HttpClientInitializer = credential,
        ApplicationName = this.GetType().ToString()
      });

      // Create a new, private playlist in the authorized user's channel.
      var newPlaylist = new Playlist();
      newPlaylist.Snippet = new PlaylistSnippet();
      newPlaylist.Snippet.Title = "Test Playlist";
      newPlaylist.Snippet.Description = "A playlist created with the YouTube API v3";
      newPlaylist.Status = new PlaylistStatus();
      newPlaylist.Status.PrivacyStatus = "public";
      newPlaylist = await youtubeService.Playlists.Insert(newPlaylist, "snippet,status").ExecuteAsync();

      // Add a video to the newly created playlist.
      var newPlaylistItem = new PlaylistItem();
      newPlaylistItem.Snippet = new PlaylistItemSnippet();
      newPlaylistItem.Snippet.PlaylistId = newPlaylist.Id;
      newPlaylistItem.Snippet.ResourceId = new ResourceId();
      newPlaylistItem.Snippet.ResourceId.Kind = "youtube#video";
      newPlaylistItem.Snippet.ResourceId.VideoId = "GNRMeaz6QRI";
      newPlaylistItem = await youtubeService.PlaylistItems.Insert(newPlaylistItem, "snippet").ExecuteAsync();

      Console.WriteLine("Playlist item id {0} was added to playlist id {1}.", newPlaylistItem.Id, newPlaylist.Id);
    }
  }
}
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我是否需要将'user'参数传递给gmail用户名?

使用C#(控制台/网络)的任何工作示例?

帮助感谢.

Cha*_*had 5

所有归功于@iedoc的代码和答案

一个基本的工作Web项目示例

Default.aspx的

<%@ Page Language="C#" AutoEventWireup="true" CodeFile="Default.aspx.cs" Inherits="_Default" %>

<!DOCTYPE html>

<html xmlns="http://www.w3.org/1999/xhtml">
<head runat="server">
    <title>testing</title>
</head>
<body>
    <form id="form1" runat="server">
    <div>
        <p><asp:TextBox runat="server" ID="videoName" placeholder="Video Title" /></p>
        <p><asp:TextBox runat="server" ID="videoDesc" placeholder="Video Description" /></p>
        <p><asp:FileUpload ID="videoUpload" runat="server" /></p>
        <p><asp:Button id="saveDetails" Text="Update Chapel Group" runat="server" OnClick="saveDetails_click" /></p>
    </div>
    </form>
</body>
</html>
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Default.aspx.cs

using System;
using System.IO;
using System.Reflection;
using System.Threading;
using System.Threading.Tasks;

using Google.Apis.Auth.OAuth2;
using Google.Apis.Services;
using Google.Apis.Upload;
using Google.Apis.Util.Store;
using Google.Apis.YouTube.v3;
using Google.Apis.YouTube.v3.Data;
using Google.Apis.Auth.OAuth2.Flows;
using Google.Apis.Auth.OAuth2.Responses;

public partial class _Default : System.Web.UI.Page
{
    string vID = "none";
    public void Page_Load(object sender, EventArgs e)
    {

    }
    protected void saveDetails_click(object sender, EventArgs e)
    {
        if (Path.GetFileName(videoUpload.PostedFile.FileName) != "")
        {
            YouTubeUtilities ytU = new YouTubeUtilities("REFRESH", "SECRET", "CLIENT_ID"); // pass in your API codes here

            using (var fileStream = videoUpload.PostedFile.InputStream) // the selected post file
            {
                vID = ytU.UploadVideo(fileStream,videoName.Text,videoDesc.Text,"22",false);
            }
            Response.Write(vID);
        }

    }
}
public class YouTubeUtilities
{
    /*
     Instructions to get refresh token:
     * https://stackoverflow.com/questions/5850287/youtube-api-single-user-scenario-with-oauth-uploading-videos/8876027#8876027
     * 
     * When getting client_id and client_secret, use installed application, other (this will make the token a long term token)
     */
    private String CLIENT_ID { get; set; }
    private String CLIENT_SECRET { get; set; }
    private String REFRESH_TOKEN { get; set; }

    private String UploadedVideoId { get; set; }

    private YouTubeService youtube;

    public YouTubeUtilities(String refresh_token, String client_secret, String client_id)
    {
        CLIENT_ID = client_id;
        CLIENT_SECRET = client_secret;
        REFRESH_TOKEN = refresh_token;

        youtube = BuildService();
    }

    private YouTubeService BuildService()
    {
        ClientSecrets secrets = new ClientSecrets()
        {
            ClientId = CLIENT_ID,
            ClientSecret = CLIENT_SECRET
        };

        var token = new TokenResponse { RefreshToken = REFRESH_TOKEN };
        var credentials = new UserCredential(new GoogleAuthorizationCodeFlow(
            new GoogleAuthorizationCodeFlow.Initializer
            {
                ClientSecrets = secrets
            }),
            "user",
            token);

        var service = new YouTubeService(new BaseClientService.Initializer()
        {
            HttpClientInitializer = credentials,
            ApplicationName = "TestProject"
        });

        //service.HttpClient.Timeout = TimeSpan.FromSeconds(360); // Choose a timeout to your liking
        return service;
    }

    public String UploadVideo(Stream stream, String title, String desc, String categoryId, Boolean isPublic)
    {
        var video = new Video();
        video.Snippet = new VideoSnippet();
        video.Snippet.Title = title;
        video.Snippet.Description = desc;
        video.Snippet.CategoryId = categoryId; // See https://developers.google.com/youtube/v3/docs/videoCategories/list
        video.Status = new VideoStatus();
        video.Status.PrivacyStatus = isPublic ? "public" : "unlisted"; // "private" or "public" or unlisted

        //var videosInsertRequest = youtube.Videos.Insert(video, "snippet,status", stream, "video/*");
        var videosInsertRequest = youtube.Videos.Insert(video, "snippet,status", stream, "video/*");
        videosInsertRequest.ProgressChanged += insertRequest_ProgressChanged;
        videosInsertRequest.ResponseReceived += insertRequest_ResponseReceived;

        videosInsertRequest.Upload();

        return UploadedVideoId;
    }

    void insertRequest_ResponseReceived(Video video)
    {
        UploadedVideoId = video.Id;
        // video.ID gives you the ID of the Youtube video.
        // you can access the video from
        // http://www.youtube.com/watch?v={video.ID}
    }

    void insertRequest_ProgressChanged(Google.Apis.Upload.IUploadProgress progress)
    {
        // You can handle several status messages here.
        switch (progress.Status)
        {
            case UploadStatus.Failed:
                UploadedVideoId = "FAILED";
                break;
            case UploadStatus.Completed:
                break;
            default:
                break;
        }
    }
}
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我讨厌.NET,而且我已经和它斗争了好几个星期.我遇到的一些问题;

  1. 一对错误的API密钥,它们只是不起作用.我猜这是一个随机的bug.
  2. 我还有一些我从Youtube下载的MP4,它不会上传,在创作工作室中他们会说"上传失败:无法处理文件"我通过尝试在youTube界面上传它们来确定这一点.(不是通过API)
  3. 异步与同步导致我许多问题,我只是不明白.

我想改进此代码以提供实际的上传状态/反馈,但我认为需要在客户端完成.我不是很擅长C#/ .NET

这里更新是我通过服务器和客户端的反馈代码 - /sf/answers/3466131721/