我正在设计一盘国际象棋,我想在新的开始之后用国际象棋人物(国家模型)初始化这些领域ChessParty.
我读到了重写save()模型方法,但我不知道如何在我的情况下使用它.
我正在阅读类似的信号post_save,但我有同样的问题.
这样的东西可以工作吗?
def save(self, *args, **kwargs):
(Here i want create many instances of another Model)
super(ChessParty, self).save(*args, **kwargs)
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到目前为止,这是我的代码:
class ChessParty(models.Model):
chessparty_id = models.AutoField("ID partii", primary_key=True)
arbiter = models.ForeignKey(Arbiter, related_name='sedzia',
verbose_name="S?dzia")
white = models.ForeignKey(Player, related_name='Bia?e',
verbose_name="Bia?e figury")
black = models.ForeignKey(Player, related_name='Czarne',
verbose_name="Czarne figury")
tournament = models.ForeignKey(Tournament, verbose_name="Nazwa turnieju")
def __str__(self):
return "{white} vs {black}, ({tournament})"\
.format(black=self.black, white=self.white, tournament=self.tournament)
class OneMove(models.Model):
party = models.ForeignKey(ChessParty, default='0', verbose_name="Partia")
chessman = (
('a1_w_rook', 'bia?a wie?a a1'), ('h1_w_rook', 'bia?a wie?a h1'),
('b1_w_knight', 'bia?y skoczek b1'), ('g1_w_knight', 'bia?y skoczek g1'),
('c1_w_bishop', 'bia?y goniec c1'), ('f1_w_bishop', 'bia?y goniec f1'),
('d1_w_queen', 'bia?y hetman d1'), ('e1_w_king', 'bia?y król e1'),
('a2_w_pawn', 'bia?y pion a2'), ('b2_w_pawn', 'bia?y pion b2'),
('c2_w_pawn', 'bia?y pion c2'), ('d2_w_pawn', 'bia?y pion d2'),
('e2_w_pawn', 'bia?y pion e2'), ('f2_w_pawn', 'bia?y pion f2'),
('g2_w_pawn', 'bia?y pion g2'), ('h2_w_pawn', 'bia?y pion h2'),
('a8_b_rook', 'czarna wie?a a1'), ('h8_b_rook', 'czarna wie?a h8'),
('b8_b_knight', 'czarny skoczek b1'), ('g8_b_knight', 'czarny skoczek g8'),
('c8_b_knight', 'czarny goniec c1'), ('f8_b_bishop', 'czarny goniec f8'),
('d8_b_queen', 'czarny hetman d1'), ('e8_b_king', 'czarny król e8'),
('a7_b_pawn', 'czarny pion a7'), ('b7_b_pawn', 'czarny pion b7'),
('c7_b_pawn', 'czarny pion c7'), ('d7_b_pawn', 'czarny pion d7'),
('e7_b_pawn', 'czarny pion e7'), ('f7_b_pawn', 'czarny pion f7'),
('g7_b_pawn', 'czarny pion g7'), ('h7_b_pawn', 'czarny pion h7'),
)
chessman = models.CharField(max_length=30, choices=chessman, default='pionek', verbose_name="Figura Szachowa")
mymove = []
for a, b in itertools.product('abcdefgh', '12345678'):
name = a + b
mymove.append((name, name))
mytuple = tuple(mymove)
move = models.CharField(max_length=2, choices=mytuple, default='a1', verbose_name="Ruch na")
class Meta:
abstract = True
class State(OneMove):
state_id = models.PositiveIntegerField(default=0, verbose_name="numer ruchu")
is_capture = models.BooleanField(default=False, verbose_name="Czy zbita")
capture_choice = (
('true', 'zbity'),
('false', 'nie zbity'),
)
is_capture = models.CharField(max_length=9, choices=capture_choice, default='false', verbose_name="Czy zbity")
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使用save():
如果要使用该save()方法,可以执行以下操作:
def save(self, *args, **kwargs):
OtherModel.objects.create(something=kwargs['something'])
YetAnotherModel.objects.create(
something_else=kwargs['something_else']
)
super(ChessParty, self).save(*args, **kwargs)
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正如@ e4c5在他的评论中所述,它更容易实现,这就是我加入它的原因!
我对这个问题的看法:
虽然你可以这样做save(),但我建议改为使用信号.
特别是使用post_save信号.以下是如何执行此操作:
创建一个文件your_app/signals.py:
from django.db.models.signals import post_save
from django.dispatch import receiver
from your_app.models import ChessParty, OtherModel, YetAnotherModel
@receiver(post_save, sender=ChessParty)
def change_my_name_plz (sender, instance, created, **kwargs):
if created:
OtherModel.objects.create(something=kwargs['something'])
YetAnotherModel.objects.create(
something_else=kwargs['something_else']
)
Run Code Online (Sandbox Code Playgroud)您现在需要覆盖以下ready()功能your_app/app.py:
from django.apps import AppConfig
class YourAppConfig(AppConfig):
name = 'your_project.your_app'
def ready(self):
import your_project.your_app.signals
Run Code Online (Sandbox Code Playgroud)最后,添加以下内容your_app/__init__.py:
default_app_config = 'your_project.your_app.apps.YourAppConfig'
Run Code Online (Sandbox Code Playgroud)现在,您有一个信号,可以在创建新对象后立即创建OtherModel和对象.YetAnotherModelChessParty
定义信号的替代方法:
有一种不使用@receiver装饰器的替代方法,但connect()方法:
your_app/signals.py:
from your_app.models import ChessParty, OtherModel, YetAnotherModel
def change_my_name_plz (sender, instance, created, **kwargs):
if created:
OtherModel.objects.create(something=kwargs['something'])
YetAnotherModel.objects.create(
something_else=kwargs['something_else']
)
Run Code Online (Sandbox Code Playgroud)your_app/app.py:
from django.apps import AppConfig
from django.db.models.signals import post_save
from your_app.models import ChessParty
from your_project.your_app.signals import change_my_name_plz
class YourAppConfig(AppConfig):
name = 'your_project.your_app'
def ready(self):
post_save.connect(change_my_name_plz, sender=ChessParty)
Run Code Online (Sandbox Code Playgroud)your_app/__init__.py 保持与上述相同(步骤3).