在接受采访时我问过你.你给我的矩阵填充了"1"和"0"."1"表示你可以使用单元格,"0"表示单元格被阻挡.你可以向4个方向移动左,右,上,下每次你向上或向下移动它都会花费你1美元.向左或向右移动不会增加成本.所以你必须编写一个代码来检查是否可以达到目的地索引( x,y)从(0,0)开始.如果是,则打印最低成本,否则打印"-1".
我无法计算成本.这是我的代码
public class Test {
/**
* @param args the command line arguments
*/
static int dest_x = 0;
static int dest_y = 0;
static int cost = 0;
static int m = 0;
static int n = 0;
public static void main(String[] args) {
// TODO code application logic here
Scanner in = new Scanner(System.in);
Test rat = new Test();
int maze[][] = {
{1, 1, 1, 1},
{1, 1, 1, 0},
{1, 1, 1, 1},
{0, 0, 1, 1}
};
dest_x = in.nextInt();
dest_y = in.nextInt();
m = in.nextInt();
n = in.nextInt();
if (rat.solveMaze(maze))
System.out.println("YES");
else {
System.out.println("NO");
}
System.out.println("cost = " + cost);
}
boolean isSafe(int maze[][], int x, int y) {
// if (x,y outside maze) return false
return (x >= 0 && x < m && y >= 0 &&
y < n && maze[x][y] == 1);
}
boolean solveMaze(int maze[][]) {
int sol[][] = {{0, 0, 0, 0},
{0, 0, 0, 0},
{0, 0, 0, 0},
{0, 0, 0, 0}
};
if (!solveMazeUtil(maze, 0, 0, sol)) {
return false;
}
return true;
}
boolean solveMazeUtil(int maze[][], int x, int y, int sol[][]) {
// if (x,y is goal) return true
if (x <= dest_x || y <= dest_y)
if (x == dest_x && y == dest_y) {
sol[x][y] = 1;
return true;
} else if (sol[x][y] == 1) {
return false;
}
// Check if maze[x][y] is valid
else if (isSafe(maze, x, y)) {
// mark x,y as part of solution path
sol[x][y] = 1;
// Move forward in x direction
if (solveMazeUtil(maze, x + 1, y, sol)) {
//System.out.println("here at x+1 x = " + x + " y = " + y);
return true;
}
// Move down in y direction
if (solveMazeUtil(maze, x, y + 1, sol)) {
//System.out.println("here at y+1 x = " + x + " y = " + y);
cost++;
return true;
}
cost--;
if (solveMazeUtil(maze, x - 1, y, sol)) {
// System.out.println("here at x-1 x = " + x + " y = " + y);
return true;
}
if (solveMazeUtil(maze, x, y - 1, sol)) {
//System.out.println("here at y-1 x = " + x + " y = " + y);
cost++;
return true;
}
cost--;
/* If no solution then
BACKTRACK: unmark x,y as part of solution
path */
sol[x][y] = 0;
return false;
}
return false;
}
}
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将迷宫变成有向图并解决最短路径问题
"1"是节点(标记为"0"应被忽略)0或)放在边上(请注意,我们有一个多重图:两个节点可以与两条1不同的边连接)。| 归档时间: |
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