und*_*ned 9 multithreading android
在我的应用程序中有RecyclerView大量的图像.当用户使用以下代码滚动RecyclerView时,会加载图像:
if(Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB)
loader.executeOnExecutor(AsyncTask.THREAD_POOL_EXECUTOR,url);
else
loader.execute(url);
Run Code Online (Sandbox Code Playgroud)
不幸的是,有时当用户快速滚动时会发生此错误:
Task android.os.AsyncTask$3@73f1d84 rejected from
java.util.concurrent.ThreadPoolExecutor@8f5f96d[Running, pool size = 9,
active threads = 9, queued tasks = 128, completed tasks = 279]
Run Code Online (Sandbox Code Playgroud)
有没有办法检测poolExecutor是否已满并跳过图像加载?
全图像类:
public class Image extends ImageView {
private AsyncTask<String,Integer,Bitmap> loader;
public Image(Context context) {
super(context);
this.setScaleType(ScaleType.FIT_XY);
}
public Image(Context context, AttributeSet attrs) {
super(context, attrs);
this.setScaleType(ScaleType.FIT_XY);
}
public void loadURL(String url) {
if(loader!=null)
loader.cancel(true);
loader=new AsyncTask<String, Integer, Bitmap>() {
@Override
protected Bitmap doInBackground(String... params) {
URL url = null;
byte[] bytes = null;
HttpURLConnection connection=null;
try {
url = new URL(params[0]);
connection=(HttpURLConnection) url.openConnection();
connection.setRequestProperty("Connection", "close");
connection.setRequestMethod("GET");
connection.setUseCaches(true);
InputStream is = null;
is=connection.getInputStream();
bytes = IOUtils.toByteArray(is);
} catch (MalformedURLException e) {
e.printStackTrace();
} catch (ProtocolException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
if (connection!=null)
connection.disconnect();
Bitmap res=null;
if(!isCancelled() && bytes!=null)
res=BitmapFactory.decodeByteArray(bytes,0,bytes.length);
return res;
}
@Override
protected void onPostExecute(Bitmap res) {
if(res!=null) {
setImageBitmap(res);
_animate();
}
}
};
if (this.getDrawable()!=null) {
Bitmap bmp=((BitmapDrawable) this.getDrawable()).getBitmap();
this.setAnimation(null);
if (bmp!=null) {
bmp.recycle();
//Log.d("image","recycled");
}
this.setImageBitmap(null);
}
/*
ThreadPoolExecutor e =(ThreadPoolExecutor) Executors.newFixedThreadPool(9);
Log.d("pool size",e.getActiveCount()+"/"+e.getMaximumPoolSize());
if (e.getActiveCount() == e.getMaximumPoolSize()) {
}
*/
//start loading
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB)
loader.executeOnExecutor(AsyncTask.THREAD_POOL_EXECUTOR, url);
else
loader.execute(url);
}
private void _animate() {
ValueAnimator bgAnim= ValueAnimator.ofObject(new IntEvaluator(),0,255);
bgAnim.setDuration(500);
bgAnim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
Image.this.getDrawable().setAlpha((int) (animation.getAnimatedValue()));
}
});
bgAnim.start();
}
Run Code Online (Sandbox Code Playgroud)
}
我之前回答(这里,这里,这里和这里,可能是其他人),我再次为你回答:不要试图重新发明轮子!
图像加载/缓存在Android中是一项非常复杂的任务,许多优秀的开发人员已经这样做了.线程只是其中一个问题,但我可以从你的代码中看到你有内存泄漏,没有缓存,所以你再次重新下载图像,如果回滚到它,HttpURLConnection是一个糟糕的网络层.
所以,解决这个问题的方法(恕我直言)只是重复使用其他开发人员完成的工作.您应该考虑的库的好例子是:
毕加索是我最喜欢的,所以要使用它你只需要打电话:
Picasso.with(context).load(url).into(imgView);
Run Code Online (Sandbox Code Playgroud)
这一切都是为你处理的.
我刚刚意识到我可以用 try/catch 包装加载代码:
try {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB)
loader.executeOnExecutor(AsyncTask.THREAD_POOL_EXECUTOR, url);
else
loader.execute(url);
} catch (RejectedExecutionException e){
e.printStackTrace();
}
Run Code Online (Sandbox Code Playgroud)
看起来这将是可选的解决方案。