Mat*_*s17 4 javascript reactjs redux redux-thunk redux-saga
我知道我不应该试图从传奇中发出雷鸣声,这与redux-saga试图做的事情背道而驰.但是我在一个相当大的应用程序中工作,大部分代码都是用thunk开发的,我们正在逐位迁移,需要从一个传奇内部发送一个thunk.thunk无法更改,因为它被用在其他部分(一个返回一个promise的thunk),所以它会打破很多东西.
configureStore:
const store = createStore(
rootReducer,
initialState,
compose(applyMiddleware(thunk, sagaMiddleware))
);
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佐贺:
// Saga (is called from a takeEvery)
function* watchWarehouseChange(action) {
const companyId = yield select(Auth.id);
// We use cookies here instead of localStorage so that we persist
// it even when the user logs out. (localStorage clears on logout)
yield call(Cookies.set, `warehouse${companyId}`, action.warehouse);
// I want to dispatch a thunk here
yield put.resolve(syncItems);
// put(syncItems) doesn't work either
}
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咚:
export function syncItems() {
console.log('first!');
return dispatch => {
console.log('second!');
return dispatch(fetchFromBackend()).then(
items => itemsDB.emptyAndFill(items)
)
}
}
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每当syncItems()执行时,只有first!日志.second!永远不会发生
PS:我没有收到任何错误或警告.
你syncItems错了.关键是返回syncItems的函数需要传递给它dispatch,而不是syncItems它本身.正确的用法是:
yield put(syncItems());
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我dispatch在我的博客文章Idiomatic Redux中展示了如何传递价值的视觉比较:为什么要使用动作创作者?(基于我放在一起的一个例子).以下是示例:
// approach 1: define action object in the component
this.props.dispatch({
type : "EDIT_ITEM_ATTRIBUTES",
payload : {
item : {itemID, itemType},
newAttributes : newValue,
}
});
// approach 2: use an action creator function
const actionObject = editItemAttributes(itemID, itemType, newAttributes);
this.props.dispatch(actionObject);
// approach 3: directly pass result of action creator to dispatch
this.props.dispatch(editItemAttributes(itemID, itemType, newAttributes));
// parallel approach 1: dispatching a thunk action creator
const innerThunkFunction1 = (dispatch, getState) => {
// do useful stuff with dispatch and getState
};
this.props.dispatch(innerThunkFunction1);
// parallel approach 2: use a thunk action creator to define the function
const innerThunkFunction = someThunkActionCreator(a, b, c);
this.props.dispatch(innerThunkFunction);
// parallel approach 3: dispatch thunk directly without temp variable
this.props.dispatch(someThunkActionCreator(a, b, c));
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在你的情况,刚刚替补yield put的this.props.dispatch,因为你是从传奇,而不是连接的组件调度.
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