Shi*_*ney 2 canvas particles ios swift
我在 dribbble 上看到了许多网站和应用程序设计概念上的粒子散射效果。效果是这样的:- https://www.craftedbygc.com/
效果也可以看这个链接:- https://dribbble.com/shots/3511585-hello-dribbble
我们怎样才能在一个 iOS 应用中实现这样的效果呢?
如果您正在寻找简单的东西,请查看CAEmitterLayer和CAEmitterCell。只是做一个CAEmitterLayer与emitterShape的kCAEmitterLayerRectangle,你可以用另一个裁剪CAShapeLayer得到你想要的形状:
这是一个生成类似上述内容的示例:
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
// define emitter layer as centered w 80% of smallest dimension
let image = emitterImage
let side = min(view.bounds.width, view.bounds.height) * 0.8
let origin = CGPoint(x: view.bounds.midX - side / 2, y: view.bounds.midY - side / 2)
let center = CGPoint(x: view.bounds.midX, y: view.bounds.midY)
let size = CGSize(width: side, height: side)
let rect = CGRect(origin: origin, size: size)
let emitterLayer = CAEmitterLayer()
emitterLayer.emitterShape = kCAEmitterLayerRectangle
emitterLayer.emitterSize = rect.size
emitterLayer.emitterPosition = center
// define cells
let cell = CAEmitterCell()
cell.birthRate = Float(size.width * size.height / 10)
cell.lifetime = 1
cell.velocity = 10
cell.scale = 0.1
cell.scaleSpeed = -0.1
cell.emissionRange = .pi * 2
cell.contents = image.cgImage
emitterLayer.emitterCells = [cell]
// add the layer
view.layer.addSublayer(emitterLayer)
// mask the layer
let lineWidth = side / 8
let mask = CAShapeLayer()
mask.fillColor = UIColor.clear.cgColor
mask.strokeColor = UIColor.white.cgColor
mask.lineWidth = lineWidth
mask.path = UIBezierPath(arcCenter: center, radius: (side - lineWidth) / 2, startAngle: .pi / 4, endAngle: .pi * 7 / 4, clockwise: true).cgPath
emitterLayer.mask = mask
}
var emitterImage: UIImage {
let rect = CGRect(origin: .zero, size: CGSize(width: 10, height: 10))
UIGraphicsBeginImageContextWithOptions(rect.size, false, 0)
#colorLiteral(red: 0.5725490451, green: 0, blue: 0.2313725501, alpha: 1).setFill()
UIBezierPath(arcCenter: CGPoint(x: rect.midX, y: rect.midY), radius: rect.midX, startAngle: 0, endAngle: .pi * 2, clockwise: true).fill()
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image!
}
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我不知道有什么简单的方法可以生成与您的示例完全相同的内容,但是您会在那里找到第三方库/演示(例如http://flexmonkey.blogspot.co.uk/2015/01/computing-particle-系统在 swift.html)。
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