iOS - 如何在 iOS 上实现类似粒子动画的效果

Shi*_*ney 2 canvas particles ios swift

我在 dribbble 上看到了许多网站和应用程序设计概念上的粒子散射效果。效果是这样的:- https://www.craftedbygc.com/

效果也可以看这个链接:- https://dribbble.com/shots/3511585-hello-dribbble

我们怎样才能在一个 iOS 应用中实现这样的效果呢?

Rob*_*Rob 5

如果您正在寻找简单的东西,请查看CAEmitterLayerCAEmitterCell。只是做一个CAEmitterLayeremitterShapekCAEmitterLayerRectangle,你可以用另一个裁剪CAShapeLayer得到你想要的形状:

在此处输入图片说明


这是一个生成类似上述内容的示例:

override func viewDidAppear(_ animated: Bool) {
    super.viewDidAppear(animated)

    // define emitter layer as centered w 80% of smallest dimension

    let image = emitterImage
    let side = min(view.bounds.width, view.bounds.height) * 0.8
    let origin = CGPoint(x: view.bounds.midX - side / 2, y: view.bounds.midY - side / 2)
    let center = CGPoint(x: view.bounds.midX, y: view.bounds.midY)
    let size = CGSize(width: side, height: side)
    let rect = CGRect(origin: origin, size: size)
    let emitterLayer = CAEmitterLayer()
    emitterLayer.emitterShape = kCAEmitterLayerRectangle
    emitterLayer.emitterSize = rect.size
    emitterLayer.emitterPosition = center

    // define cells

    let cell = CAEmitterCell()
    cell.birthRate = Float(size.width * size.height / 10)
    cell.lifetime = 1
    cell.velocity = 10
    cell.scale = 0.1
    cell.scaleSpeed = -0.1
    cell.emissionRange = .pi * 2
    cell.contents = image.cgImage
    emitterLayer.emitterCells = [cell]

    // add the layer

    view.layer.addSublayer(emitterLayer)

    // mask the layer

    let lineWidth = side / 8
    let mask = CAShapeLayer()
    mask.fillColor = UIColor.clear.cgColor
    mask.strokeColor = UIColor.white.cgColor
    mask.lineWidth = lineWidth
    mask.path = UIBezierPath(arcCenter: center, radius: (side - lineWidth) / 2, startAngle: .pi / 4, endAngle: .pi * 7 / 4, clockwise: true).cgPath
    emitterLayer.mask = mask
}

var emitterImage: UIImage {
    let rect = CGRect(origin: .zero, size: CGSize(width: 10, height: 10))
    UIGraphicsBeginImageContextWithOptions(rect.size, false, 0)
    #colorLiteral(red: 0.5725490451, green: 0, blue: 0.2313725501, alpha: 1).setFill()
    UIBezierPath(arcCenter: CGPoint(x: rect.midX, y: rect.midY), radius: rect.midX, startAngle: 0, endAngle: .pi * 2, clockwise: true).fill()
    let image = UIGraphicsGetImageFromCurrentImageContext()
    UIGraphicsEndImageContext()
    return image!
}
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我不知道有什么简单的方法可以生成与您的示例完全相同的内容,但是您会在那里找到第三方库/演示(例如http://flexmonkey.blogspot.co.uk/2015/01/computing-particle-系统在 swift.html)。