Rem*_*emy 13 assembly bit-manipulation z80 gameboy
这不是一个家庭作业问题,而是我正在开发的游戏.
我有两种16位RGB颜色,并希望根据其他六个四位数量改变它们的六个通道.算法简单但乏味; 我正在寻找一种方法来通过一次做更多有用的工作来优化它.
高级概述:
hl
指向四个颜色字节.[hl] = %gggrrrrr
,[hl+1] = %0bbbbbgg
,[hl+2] = %GGGRRRRR
,和[hl+3] = %0BBBBBGG
.(这是两种颜色,rgb
和RGB
.)bc
指向三个delta字节.[bc] = %hhhhaaaa
,[bc+1] = %ddddssss
和[bc+2] = %ppppqqqq
.(这是6个Delta值h
,a
,d
,s
,p
,和q
).如果我隔离颜色通道Ç在寄存器d
和一个增量值d在寄存器e
,那么该例程将做该对的变化:
VaryColorChannelByDV:
; d = color, e = DV
; a <- d + (e & %11) - (e >> 2), clamped to [0, 31]
ld a, e
and %11 ; a <- (e & %11)
add d ; a <- d + (e & %11)
srl e
srl e ; e <- e >> 2
sub e ; a <- d + (e & %11) - (e >> 2)
jr c, .zero ; a < 0, clamp to 0
cp 32
ret c ; 0 <= a < 32
ld a, 31 ; a >= 32, clamp to 31
ret
.zero
xor a
ret
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到目前为止,我有一个通用例程,可以将任何DV应用于任何颜色通道; 然后是三个隔离红色,绿色或蓝色通道并将特定DV应用于它们的例程; 最后是一个主程序,它选出六个DV并用它们调用适当的通道修改程序.这"足够好",但我确信还有改进的余地.执行速度似乎不是问题,但我想减少代码大小(当然,删除冗余指令也会提高速度).是否有任何asm位操作技巧会有所帮助?
这是完整的代码:
GetColorChannelVariedByDV:
; d = color, e = DV
; a <- d + (e & %11) - (e & %1100 >> 2), clamped to [0, 31]
ld a, e
and %11
add d
srl e
srl e
sub e
jr c, .zero
cp 32
ret c
ld a, 31
ret
.zero
xor a
ret
VaryRedByDV:
;;; e = DV
;;; [hl+0] = gggr:rrrr
;;; [hl+1] = 0bbb:bbgg
; store red in d
ld a, [hl]
and %00011111
ld d, a
; vary d according to e
call GetColorChannelVariedByDV
; store a back in red
ld d, a
ld a, [hl]
and %11100000
or d
ld [hl], a
ret
VaryGreenByDV:
;;; e = DV
;;; [hl+0] = gggr:rrrr
;;; [hl+1] = 0bbb:bbgg
; store green in d
ld a, [hli]
and %11100000
srl a
swap a
ld d, a ; d = 00000ggg
ld a, [hld]
and %00000011
swap a
srl a
or d
ld d, a
; vary d according to e
call GetColorChannelVariedByDV
; store a back in green
sla a
swap a
ld d, a
and %11100000
ld e, a
ld a, d
and %00000011
ld d, a
ld a, [hl]
and %00011111
or e
ld [hli], a
ld a, [hl]
and %11111100
or d
ld [hld], a
ret
VaryBlueByDV:
;;; e = DV
;;; [hl+0] = gggr:rrrr
;;; [hl+1] = 0bbb:bbgg
; store blue in d
inc hl
ld a, [hl]
and %01111100
srl a
srl a
ld d, a
; vary d according to e
call GetColorChannelVariedByDV
; store a back in blue
ld d, a
sla d
sla d
ld a, [hl]
and %10000011
or d
ld [hl], a
dec hl
ret
VaryColorsByDVs::
; hl = colors
; [hl+0] = gggr:rrrr
; [hl+1] = 0bbb:bbgg
; [hl+2] = GGGR:RRRR
; [hl+3] = 0BBB:BBGG
; bc = DVs
; [bc+0] = hhhh:aaaa
; [bc+1] = dddd:ssss
; [bc+2] = pppp:qqqq
;;; LiteRed ~ hDV, aka, rrrrr ~ hhhh
; store hDV in e
ld a, [bc]
swap a
and %1111
ld e, a
; vary LiteRed by e
call VaryRedByDV
;;; LiteGrn ~ aDV, aka, ggggg ~ aaaa
; store aDV in e
ld a, [bc]
and %1111
ld e, a
; vary LiteGrn by e
call VaryGreenByDV
;;; move from h/a DV to d/s DV
inc bc
;;; LiteBlu ~ dDV, aka, bbbbb ~ dddd
; store dDV in e
ld a, [bc]
swap a
and %1111
ld e, a
; vary LiteBlu by e
call VaryBlueByDV
;;; Move from Lite color to Dark color
inc hl
inc hl
;;; DarkRed ~ sDV, aka, RRRRR ~ ssss
; store sDV in e
ld a, [bc]
and %1111
ld e, a
; vary DarkRed by e
call VaryRedByDV
;;; move from d/s DV to p/q DV
inc bc
;;; DarkGrn ~ pDV, aka, GGGGG ~ pppp
; store pDV in e
ld a, [bc]
swap a
and %1111
ld e, a
; vary DarkGrn by e
call VaryGreenByDV
;;; DarkBlu ~ qDV, aka, BBBBB ~ qqqq
; store qDV in e
ld a, [bc]
and %1111
ld e, a
; vary DarkBlu by e
call VaryBlueByDV
ret
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我现在能想出的最小值是57个字节:
VaryColorsByDVs::
; hl = colors
; [hl+0] = gggr:rrrr
; [hl+1] = 0bbb:bbgg
; [hl+2] = GGGR:RRRR
; [hl+3] = 0BBB:BBGG
; bc = DVs
; [bc+0] = hhhh:aaaa
; [bc+1] = dddd:ssss
; [bc+2] = pppp:qqqq
ld a, 2 ; -floor($100/3)*6 mod $100
.next:
sla [hl]
inc hl
rl [hl]
.loop:
push af
rrca
ld a, [bc]
jr nc, .skip
swap a
inc bc
.skip:
rlca
ld d, a
and %00011000
ld e, a
ld a, d
rlca
rlca
and %00011000
add a, [hl]
jr nc, .noOverflow
or %11111000
.noOverflow:
sub e
jr nc, .noUnderflow
and %00000111
.noUnderflow:
dec hl
ld de, 5
.rotate:
add a, a
rl [hl]
adc a, d
dec e
jr nz, .rotate
inc hl
ld [hl], a
pop af
add a, 85 ; floor($100/3)
jr nc, .loop
ret z
inc hl
jr .next
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修复Ped7g的注释只需要4个字节,总共61个字节:
VaryColorsByDVs::
; hl = colors
; [hl+0] = gggr:rrrr
; [hl+1] = 0bbb:bbgg
; [hl+2] = GGGR:RRRR
; [hl+3] = 0BBB:BBGG
; bc = DVs
; [bc+0] = hhhh:aaaa
; [bc+1] = dddd:ssss
; [bc+2] = pppp:qqqq
ld a, 2 ; -floor($100/3)*6 mod $100
.next:
sla [hl]
inc hl
rl [hl]
.loop:
push af
rrca
ld a, [bc]
jr nc, .skip
swap a
inc bc
.skip:
ld d, a
and %00001100
ld e, a
ld a, d
rlca
rlca
and %00001100
sub e
add a, a
jr nc, .positive
.negative:
add a, [hl]
jr c, .continue
and %00000111
db $38 ; jr c,
.positive:
add a, [hl]
jr nc, .continue
or %11111000
.continue:
dec hl
ld de, 5
.rotate:
add a, a
rl [hl]
adc a, d
dec e
jr nz, .rotate
inc hl
ld [hl], a
pop af
add a, 85 ; floor($100/3)
jr nc, .loop
ret z
inc hl
jr .next
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