使用javascript在画布上使用贝塞尔曲线近似椭圆弧时出现重大误差

Kar*_*ngh 5 javascript svg

我正在尝试将svg路径转换为javascript中的画布,但是将svg路径椭圆弧映射到画布路径真的很难.其中一种方法是使用多个贝塞尔曲线进行近似.

我已经成功地实现了具有贝塞尔曲线的椭圆弧的近似,但是近似不是非常准确.

我的代码:

var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");

canvas.width = document.body.clientWidth;
canvas.height = document.body.clientHeight;
ctx.strokeWidth = 2;
ctx.strokeStyle = "#000000";
function clamp(value, min, max) {
  return Math.min(Math.max(value, min), max)
}

function svgAngle(ux, uy, vx, vy ) {
  var dot = ux*vx + uy*vy;
  var len = Math.sqrt(ux*ux + uy*uy) * Math.sqrt(vx*vx + vy*vy);

  var ang = Math.acos( clamp(dot / len,-1,1) );
  if ( (ux*vy - uy*vx) < 0)
    ang = -ang;
  return ang;
}

function generateBezierPoints(rx, ry, phi, flagA, flagS, x1, y1, x2, y2) {
  var rX = Math.abs(rx);
  var rY = Math.abs(ry);

  var dx2 = (x1 - x2)/2;
  var dy2 = (y1 - y2)/2;

  var x1p =  Math.cos(phi)*dx2 + Math.sin(phi)*dy2;
  var y1p = -Math.sin(phi)*dx2 + Math.cos(phi)*dy2;

  var rxs = rX * rX;
  var rys = rY * rY;
  var x1ps = x1p * x1p;
  var y1ps = y1p * y1p;

  var cr = x1ps/rxs + y1ps/rys;
  if (cr > 1) {
    var s = Math.sqrt(cr);
    rX = s * rX;
    rY = s * rY;
    rxs = rX * rX;
    rys = rY * rY;
  }

  var dq = (rxs * y1ps + rys * x1ps);
  var pq = (rxs*rys - dq) / dq;
  var q = Math.sqrt( Math.max(0,pq) );
  if (flagA === flagS)
    q = -q;
  var cxp = q * rX * y1p / rY;
  var cyp = - q * rY * x1p / rX;

  var cx = Math.cos(phi)*cxp - Math.sin(phi)*cyp + (x1 + x2)/2;
  var cy = Math.sin(phi)*cxp + Math.cos(phi)*cyp + (y1 + y2)/2;

  var theta = svgAngle( 1,0, (x1p-cxp) / rX, (y1p - cyp)/rY );

  var delta = svgAngle(
    (x1p - cxp)/rX, (y1p - cyp)/rY,
    (-x1p - cxp)/rX, (-y1p-cyp)/rY);

  delta = delta - Math.PI * 2 * Math.floor(delta / (Math.PI * 2));

  if (!flagS)
    delta -= 2 * Math.PI;

  var n1 = theta, n2 = delta;


  // E(n)
  // cx +acos?cos??bsin?sin?
  // cy +asin?cos?+bcos?sin?
  function E(n) {
    var enx = cx + rx * Math.cos(phi) * Math.cos(n) - ry * Math.sin(phi) * Math.sin(n);
    var eny = cy + rx * Math.sin(phi) * Math.cos(n) + ry * Math.cos(phi) * Math.sin(n);
    return {x: enx,y: eny};
  }

  // E'(n)
  // ?acos?sin??bsin?cos?
  // ?asin?sin?+bcos?cos?
  function Ed(n) {
    var ednx = -1 * rx * Math.cos(phi) * Math.sin(n) - ry * Math.sin(phi) * Math.cos(n);
    var edny = -1 * rx * Math.sin(phi) * Math.sin(n) + ry * Math.cos(phi) * Math.cos(n);
    return {x: ednx, y: edny};
  }

  var n = [];
  n.push(n1);

  var interval = Math.PI/4;

  while(n[n.length - 1] + interval < n2)
    n.push(n[n.length - 1] + interval)

  n.push(n2);

  function getCP(n1, n2) {
    var en1 = E(n1);
    var en2 = E(n2);
    var edn1 = Ed(n1);
    var edn2 = Ed(n2);

    var alpha = Math.sin(n2 - n1) * (Math.sqrt(4 + 3 * Math.pow(Math.tan((n2 - n1)/2), 2)) - 1)/3;

    console.log(en1, en2);

    return {
      cpx1: en1.x + alpha*edn1.x,
      cpy1: en1.y + alpha*edn1.y,
      cpx2: en2.x - alpha*edn2.x,
      cpy2: en2.y - alpha*edn2.y,
      en1: en1,
      en2: en2
    };
  }

  var cps = []
  for(var i = 0; i < n.length - 1; i++) {
    cps.push(getCP(n[i],n[i+1]));
  }
  return cps;
}

// M100,200
ctx.moveTo(100,200)
// a25,100 -30 0,1 50,-25
var rx = 25, ry=100 ,phi =  -30 * Math.PI / 180, fa = 0, fs = 1, x = 100, y = 200, x1 = x + 50, y1 = y - 25;

var cps = generateBezierPoints(rx, ry, phi, fa, fs, x, y, x1, y1);

var limit = 4;

for(var i = 0; i < limit && i < cps.length; i++) {
  ctx.bezierCurveTo(cps[i].cpx1, cps[i].cpy1,
                    cps[i].cpx2, cps[i].cpy2,
                    i < limit - 1 ? cps[i].en2.x : x1, i < limit - 1 ? cps[i].en2.y : y1);
}
ctx.stroke()
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结果如下:

椭圆弧及其近似

红线表示svg路径椭圆弧,黑线表示近似值

如何在画布上准确绘制任何可能的椭圆弧?

更新:

忘了提到算法的原始来源:https://mortoray.com/2017/02/16/rendering-an-svg-elliptical-arc-as-bezier-curves/

Tat*_*ize 3

所以这两个错误很简单:

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    \n
  • n2 应该声明n2 = theta + delta;
  • \n
  • E 和 Ed 函数应该使用rX rY而不是rx ry.
  • \n
\n\n

这解决了一切。尽管原始版本显然应该选择将弧划分为相同大小的部分,而不是 pi/4 大小的元素,然后附加其余部分。只需找出需要多少个部分,然后将范围划分为多个相同大小的部分,这似乎是一个更优雅的解决方案,并且由于误差随着长度的增加而增加,因此也会更准确。

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请参阅: https: //jsfiddle.net/Tatarize/4ro0Lm4u/了解工作版本。

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它不仅在这一方面存在问题,而且在大多数地方都不起作用。你可以看到,根据 phi,它会做很多不同的坏事。那里实际上好得令人震惊。但是,其他地方也坏了。

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https://jsfiddle.net/Tatarize/dm7yqypb/

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原因是n2的声明是错误的,应该是:

\n\n
n2 = theta + delta;\n
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https://jsfiddle.net/Tatarize/ba903pss/ \n但是,修复了索引中的错误,它显然没有像应有的那样扩展。svg 标准中的弧可能会被放大,这样肯定会有一个解决方案,而在相关代码中,它们看起来像是被夹紧的。

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https://www.w3.org/TR/SVG/implnote.html#ArcOutOfRangeParameters

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“如果 rx、ry 和 \xcf\x86 没有解(基本上,\n 椭圆不够大,无法从 (x1, y1) 到达 (x2, y2)),则\n 椭圆将被缩放均匀地向上直到恰好有一个解\n(直到椭圆足够大)。”

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对此进行测试,因为它确实具有应该扩展它的代码,所以当该代码被调用时我将其更改为绿色。当它搞砸时它会变成绿色。是的,由于某种原因它无法扩展:

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https://jsfiddle.net/Tatarize/tptroxho/

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这意味着某些东西正在使用 rx 而不是缩放的 rX,它是 E 和 Ed 函数:

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var enx = cx + rx * Math.cos(phi) * Math.cos(n) - ry * Math.sin(phi) * Math.sin(n);\n
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这些rx参考文献必须阅读rX和。rYry

\n\n
var enx = cx + rX * Math.cos(phi) * Math.cos(n) - rY * Math.sin(phi) * Math.sin(n);\n
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最终修复了最后一个错误,QED。

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https://jsfiddle.net/Tatarize/4ro0Lm4u/

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我摆脱了画布,将所有内容移动到 svg 并对其进行动画处理。

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var svgNS = "http://www.w3.org/2000/svg";\nvar svg = document.getElementById("svg");\nvar arcgroup = document.getElementById("arcgroup");\nvar curvegroup = document.getElementById("curvegroup");\n\nfunction doArc() {\n  while (arcgroup.firstChild) {\n    arcgroup.removeChild(arcgroup.firstChild);\n  } //clear old svg data. -->\n  var d = document.createElementNS(svgNS, "path");\n  //var path = "M100,200 a25,100 -30 0,1 50,-25"\n  var path = "M" + x + "," + y + "a" + rx + " " + ry + " " + phi + " " + fa + " " + fs + " " + " " + x1 + " " + y1;\n  d.setAttributeNS(null, "d", path);\n  arcgroup.appendChild(d);\n}\n\nfunction doCurve() {\n  var cps = generateBezierPoints(rx, ry, phi * Math.PI / 180, fa, fs, x, y, x + x1, y + y1);\n\n  while (curvegroup.firstChild) {\n    curvegroup.removeChild(curvegroup.firstChild);\n  } //clear old svg data. -->\n  var d = document.createElementNS(svgNS, "path");\n  var limit = 4;\n  var path = "M" + x + "," + y;\n  for (var i = 0; i < limit && i < cps.length; i++) {\n    if (i < limit - 1) {\n      path += "C" + cps[i].cpx1 + " " + cps[i].cpy1 + " " + cps[i].cpx2 + " " + cps[i].cpy2 + " " + cps[i].en2.x + " " + cps[i].en2.y;\n    } else {\n      path += "C" + cps[i].cpx1 + " " + cps[i].cpy1 + " " + cps[i].cpx2 + " " + cps[i].cpy2 + " " + (x + x1) + " " + (y + y1);\n    }\n  }\n  d.setAttributeNS(null, "d", path);\n  d.setAttributeNS(null, "stroke", "#000");\n  curvegroup.appendChild(d);\n}\n\nsetInterval(phiClock, 50);\n\nfunction phiClock() {\n  phi += 1;\n  doCurve();\n  doArc();\n}\ndoCurve();\ndoArc();\n
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