使用C++中的Debug.Log

Pro*_*mer 13 c# c++ unity-game-engine

在Unity中制作C++插件时,更容易使用它Debug.Log来快速查看变量值,但此功能仅可从C#端获得.这使得调试C++插件非常困难,因为Unity的调试器不支持它.std::cout不是一个选项,因为它没有在编辑器中显示.

我查看了位于的Unity C++ API,<UnityInstallationDirecory>\Editor\Data\PluginAPI但没有找到有关登录API的任何信息.

有关如何在C++编辑器日志中显示的任何建议?

Pro*_*mer 14

这可以通过回调函数完成.发送一个函数指针从C#到C++将它存储在一个临时变量中.放入Debug.Log该回调函数并允许它接收字符串作为指针(IntPtr).

从C++调用此函数时,将其转换IntPtr为字符串Marshal.PtrToStringAnsi.

要使其在iOS上运行,您必须MonoPInvokeCallback在回调函数上使用该属性.

C#(附加到空的GameObject):

using AOT;
using System;
using System.Runtime.InteropServices;
using UnityEngine;

public class DebugCPP : MonoBehaviour
{

    // Use this for initialization
    void OnEnable()
    {
        RegisterDebugCallback(OnDebugCallback);
    }

    //------------------------------------------------------------------------------------------------
    [DllImport("DebugLogPlugin", CallingConvention = CallingConvention.Cdecl)]
    static extern void RegisterDebugCallback(debugCallback cb);
    //Create string param callback delegate
    delegate void debugCallback(IntPtr request, int color, int size);
    enum Color { red, green, blue, black, white, yellow, orange };
    [MonoPInvokeCallback(typeof(debugCallback))]
    static void OnDebugCallback(IntPtr request, int color, int size)
    {
        //Ptr to string
        string debug_string = Marshal.PtrToStringAnsi(request, size);

        //Add Specified Color
        debug_string =
            String.Format("{0}{1}{2}{3}{4}",
            "<color=",
            ((Color)color).ToString(),
            ">",
            debug_string,
            "</color>"
            );

        UnityEngine.Debug.Log(debug_string);
    }
}
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C++(DebugCPP.h):

#pragma once
#include<stdio.h>
#include <string>
#include <stdio.h>
#include <sstream>

#define DLLExport __declspec(dllexport)

extern "C"
{
    //Create a callback delegate
    typedef void(*FuncCallBack)(const char* message, int color, int size);
    static FuncCallBack callbackInstance = nullptr;
    DLLExport void RegisterDebugCallback(FuncCallBack cb);
}

//Color Enum
enum class Color { Red, Green, Blue, Black, White, Yellow, Orange };

class  Debug
{
public:
    static void Log(const char* message, Color color = Color::Black);
    static void Log(const std::string message, Color color = Color::Black);
    static void Log(const int message, Color color = Color::Black);
    static void Log(const char message, Color color = Color::Black);
    static void Log(const float message, Color color = Color::Black);
    static void Log(const double message, Color color = Color::Black);
    static void Log(const bool message, Color color = Color::Black);

private:
    static void send_log(const std::stringstream &ss, const Color &color);
};
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C++(DebugCPP.cpp):

#include "DebugCPP.h"

#include<stdio.h>
#include <string>
#include <stdio.h>
#include <sstream>

//-------------------------------------------------------------------
void  Debug::Log(const char* message, Color color) {
    if (callbackInstance != nullptr)
        callbackInstance(message, (int)color, (int)strlen(message));
}

void  Debug::Log(const std::string message, Color color) {
    const char* tmsg = message.c_str();
    if (callbackInstance != nullptr)
        callbackInstance(tmsg, (int)color, (int)strlen(tmsg));
}

void  Debug::Log(const int message, Color color) {
    std::stringstream ss;
    ss << message;
    send_log(ss, color);
}

void  Debug::Log(const char message, Color color) {
    std::stringstream ss;
    ss << message;
    send_log(ss, color);
}

void  Debug::Log(const float message, Color color) {
    std::stringstream ss;
    ss << message;
    send_log(ss, color);
}

void  Debug::Log(const double message, Color color) {
    std::stringstream ss;
    ss << message;
    send_log(ss, color);
}

void Debug::Log(const bool message, Color color) {
    std::stringstream ss;
    if (message)
        ss << "true";
    else
        ss << "false";

    send_log(ss, color);
}

void Debug::send_log(const std::stringstream &ss, const Color &color) {
    const std::string tmp = ss.str();
    const char* tmsg = tmp.c_str();
    if (callbackInstance != nullptr)
        callbackInstance(tmsg, (int)color, (int)strlen(tmsg));
}
//-------------------------------------------------------------------

//Create a callback delegate
void RegisterDebugCallback(FuncCallBack cb) {
    callbackInstance = cb;
}
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用于C++:

Debug::Log("Hellow Red", Color::Red);
Debug::Log("Hellow Green", Color::Green);
Debug::Log("Hellow Blue", Color::Blue);
Debug::Log("Hellow Black", Color::Black);
Debug::Log("Hellow White", Color::White);
Debug::Log("Hellow Yellow", Color::Yellow);
Debug::Log("Hellow Orange", Color::Orange);

Debug::Log(true, Color::Black);
Debug::Log(false, Color::Red);
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编辑输出:

在此输入图像描述

现在,您可以轻松实现Debug.LogWarningDebug.LogError.

  • 当,甚至颜色!不错的功能.谢谢 (3认同)
  • 颜色对于轻松分离不同的日志非常有用.别客气! (3认同)