double rotationX = Vector3D.AngleBetween(new Vector3D(1, 0, 0), yourMatrix3D.Transform(new Vector3D(1, 0, 0)));
double rotationY = Vector3D.AngleBetween(new Vector3D(0, 1, 0), yourMatrix3D.Transform(new Vector3D(0, 1, 0)));
double rotationZ = Vector3D.AngleBetween(new Vector3D(0, 0, 1), yourMatrix3D.Transform(new Vector3D(0, 0, 1)));
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