Cor*_*eyC -4 c# arrays abstract
我试图为10名运动员的"运动"抽象课程实例化对象,其中包括每个运动员的名字和年龄,然后有两个派生类别用于"网球"运动员和一个用于"高尔夫"运动员.
class Program
{
static void Main(string[] args)
{
Sport[] athlete = new Sport[10];
athlete[0] = new Tennis("John Smith", 18, "Tennis", 5.0, 92);
athlete[1] = new Tennis("Lisa Townsend", 15, "Tennis");
athlete[2] = new Tennis("Brian Mills", 17, "Tennis", 4.0, 83);
athlete[3] = new Golf("Stacey Bell", 16, "Golf", 10, 20);
athlete[4] = new Golf("Tom Spehr", 18, "Golf", 9, 12);
athlete[5] = new Golf("Sam Calen", 14, "Golf");
athlete[6] = new Tennis("Karen Strong", 17, "Tennis", 3.0, 78);
athlete[7] = new Golf("Ken Able", 15, "Golf", 15, 16);
athlete[8] = new Tennis("Troy Soni", 18, "Tennis", 4.5, 93);
athlete[9] = new Golf("Toni Palmer", 17, "Golf", 8, 22);
for (int i = 0; i < 10; i++)
{
Console.WriteLine("{0}", athlete[i]);
}
}
}
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我试图像这样打印数组但它输出不正确.当我尝试单独打印数据字段时
Console.WriteLine("{0} {1}",运动员[i] .name,运动员[i] .age)
我可以输出每个运动员的姓名和年龄,但如果我尝试添加其他字段,他们将无法输出.我是否应该将每个数组对象声明为"体育"而不是网球或高尔夫?
编辑:
这是体育课
abstract class Sport
{
protected string name;
protected int age;
public Sport(string name, int age)
{
Name = name;
Age = age;
}
public string Name
{
get
{
return name;
}
set
{
name = value;
}
}
public int Age
{
get
{
return age;
}
set
{
age = value;
}
}
public abstract void Performance();
}
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这里是派生的网球课程(高尔夫课程的结构与变量名称略有不同)
class Tennis : Sport
{
private string type;
private double rating;
private int serveSpeed;
public Tennis(string name, int age, string type, double rating, int serveSpeed) : base(name, age)
{
Rating = rating;
Type = type;
ServeSpeed = serveSpeed;
}
public Tennis(string name, int age, string type) : base(name, age)
{
}
public double Rating
{
get
{
return rating;
}
set
{
rating = value;
}
}
public string Type
{
get
{
return type;
}
set
{
type = "Tennis";
}
}
public int ServeSpeed
{
get
{
return serveSpeed;
}
set
{
serveSpeed = value;
}
}
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让我们解决这个问题.现在是您在C#职业生涯中学习良好习惯和习惯的时候了.
abstract class Sport
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运动?不.本课程不代表体育.这个班级代表球员.体育是他们的运动.你在当地命名当地"运动员"这一事实Main告诉你,你在这里犯了一个错误.调用此Athlete或Player什么的.让我们说Player,因为那时派生类可以是TennisPlayer和GolfPlayer或Golfer.
protected string name;
protected int age;
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为什么保护?你有公共吸气剂和二传手包装这些!
完全消除支持字段.
public string Name
{
get
{
return name;
}
set
{
name = value;
}
}
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这些都是不必要的罗嗦; 使用自动属性.
public int Age
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年龄不断变化; 生日不.存放生日,然后看
public abstract void Performance();
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我不知道这意味着什么,但可能是错的.抽象方法通常是动词,但这是一个名词.不应该这样Perform吗?还是Play?你从派生类中省略了它,所以让我们忽略它.
我们还想说出我们玩的运动.所以让我们为此做一个类型.把它们放在一起:
enum Sport { Tennis, Golf }
public abstract class Player
{
// Consider making Name and Birthday get-only as well.
// Is there any situation in which they change after construction?
// If not, then *don't allow them to change*!
public string Name { get; set; }
public DateTime Birthday { get; set; }
public abstract Sport Sport { get; }
public Player(string name, DateTime birthday)
{
this.Name = name;
this.Birthday = birthday;
}
}
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更短更容易理解.现在让我们推导出一些类型.我们将再次缩短属性,并添加ToString.
还有,Rating真的是双倍的吗?使用双打作为身高,如身高或体重.我怀疑这是小数,而不是双倍.如果将3.4的等级实际存储为3.39999999999999999绝对非常错误,那么double是要使用的错误类型,decimal是要使用的正确类型.
public sealed class TennisPlayer : Player
{
public override Sport Sport => Sport.Tennis;
// Again, do these change after construction? If not
// then remove the setters.
public decimal Rating { get; set; }
public int ServeSpeed { get; set; }
public TennisPlayer(string name, DateTime birthday, decimal rating, int speed) : base(name, birthday)
{
this.Rating = rating;
this.ServeSpeed = speed;
}
public override string ToString()
{
return @"Tennis player: {Name} {Birthday} {Rating} {ServeSpeed}";
}
}
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再次,这么短,更容易阅读.现在你做同样的事情,GolfPlayer或者Golfer或者无论你怎么称呼它.