aeg*_*esi 2 flash actionscript bitmap actionscript-3 bitmapdata
我有一个填充的 Shape,和一个与Shape的边界框宽度和高度相同的BitmapData.
我需要从BitmapData中剪切Shape(基本上将BitmapData绘制到形状上......)[如此:http://imgur.com/uwE5F.png ]
我使用相当hackish方法:
public static function cutPoly(img:BitmapData, s:Shape, bounds:Bounds):BitmapData {
var temp:BitmapData = new BitmapData(bounds.width, bounds.height, true);
Main.inst.stageQuality("low"); //hack to kill anti-aliasing
temp.draw(s,new Matrix());
Main.inst.stageQuality("high"); // end hack
//0xFF00FF00 is the color of the shape
makeColTrans(temp,0xFF00FF00); //makes the color transparent :P
//return temp;
img.draw(temp);
//img.draw(temp);
temp.dispose();
makeColTrans(img, 0xFFFFFFFF);
return img;
}
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我想知道是否有更好的方法......一个不仅仅是一个黑客.
它也可以被认为是hack但你可以在容器精灵中添加位图和(绘制)形状,用形状掩盖位图并再次绘制结果图像.您获得的唯一好处是使用运行时的原生绘图算法,只有当您的makeColTrans逐个像素地扫描整个位图时才会出现这种情况.
编辑代码示例:
public static function cutPoly(sourceBitmapData:BitmapData, maskShape:Shape, bounds:Rectangle):BitmapData {
// you might not need this, supplying just the sourceBitmap to finalBitmapData.draw(), it should be tested though.
var sourceBitmapContainer:Sprite = new Sprite();
sourceBitmapContainer.addChild(sourceBitmap);
sourceBitmapContainer.addChild(maskShape);
var sourceBitmap:Bitmap = new Bitmap(sourceBitmapData);
maskShape.x = bounds.x;
maskShape.y = bounds.y;
sourceBitmap.mask = maskShape;
var finalBitmapData:BitmapData = new BitmapData(bounds.width, bounds.height, true, 0x00ffffff);
// or var finalBitmapData:Bitmap = new BitmapData(maskShape.width, maskShape.height); not too sure about the contents of the bounds...
finalBitmapData.draw(sourceBitmapContainer);
return finalBitmapData;
}
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