Anu*_*rma 5 windows winapi visual-c++
最近对Windows 10进行的Creator更新破坏了我使用Win32 API GetWindowLong()的应用程序代码.
在Windows 10 Creator Update之前,一个进程(比如进程A)能够在另一个进程的窗口句柄(比如进程B)上调用GetWindowWord()/ GetWindowLong()API,即使在某些系统中阻止了进程B(主线程)调用(例如等待释放互斥锁).因此,尽管进程B被阻止,但进程A能够成功地使用这些API查询进程B拥有的窗口的保留内存.
但是,在Windows 10上应用创建者更新时,当进程B(主线程)被阻止时,进程A在属于进程B的窗口上调用这些API时会被阻止.
我通过创建2个代表进程A和进程B的独立Win32应用程序来模拟这种情况.在应用了创建者更新的Windows 10系统上,进程A在属于进程B的窗口上调用GetWindowLong()/ GetWindowWord()时挂起进程B(主线程)正在等待互斥锁.换句话说,对GetWindowLong()/ GetWindowWord()的调用从未返回,从而使进程A挂起.
但是,当我在没有Creators Update或早期版本(如Windows 7)的Windows 10系统上使用我的独立应用程序测试相同的场景时,对进程A中的GetWindowLong()/ GetWindowWord()API的调用成功返回进程B正在等待一个互斥锁被释放.
为了演示上述问题,这里是进程A和进程B的代码.要查看问题,请运行进程A和进程B.然后,找出进程B窗口的窗口句柄(例如,使用Spy ++)然后粘贴它进入进程A的窗口的编辑字段.然后单击"确定".将显示一个消息框,显示在进程B的窗口的额外内存中设置的LONG值(使用SetWindowLong()).到现在为止还挺好.现在,进入B的窗口,点击"Block"按钮使其挂起.这将使进程"B"(主GUI线程)等待永远不会被释放的互斥锁,因此进程B将挂起.
现在,返回进程A的窗口并再次单击OK(假设编辑字段仍然具有您之前粘贴的进程B的窗口句柄).
现在,这是行为上的差异:
在Windows 10上没有创建者更新和早期的Windows版本(如Windows 7),就像以前一样(即进程B没有挂起),一个消息框显示在进程B的窗口的额外内存中设置的LONG值(使用SetWindowLong())显示.
在带有Creators Update的Windows 10上,进程A挂起,因为使用进程B的窗口句柄调用SetWindowLong()永远不会返回使进程A挂起.
请建议我如何绕过Windows 10 Creators Update上的这种行为更改,以便我的应用程序不会挂起.任何想法/帮助将不胜感激.
这是进程A的代码.
/* Process A */
#include <windows.h>
#include <stdio.h>
#include <commctrl.h>
int count = 0;
int count1 = 0;
TCHAR str[1000];
LRESULT CALLBACK WindowFunc(HWND,UINT,WPARAM,LPARAM);
HWND g_hwndEdit, g_hwndButton;
#define ID_EDIT (3456)
#define ID_OK (3457)
TCHAR szWinName[] = TEXT("MyWin");
HINSTANCE g_hInst = NULL;
int WINAPI WinMain(HINSTANCE hThisInst,HINSTANCE hPrevInst,LPSTR lpszArgs,int nWinMode)
{
HWND hwnd;
MSG msg;
WNDCLASSEX wcl;
g_hInst = hThisInst;
wcl.cbSize = sizeof(WNDCLASSEX);
wcl.hInstance = hThisInst;
wcl.lpszClassName = szWinName;
wcl.lpfnWndProc = WindowFunc;
wcl.style = CS_HREDRAW|CS_VREDRAW;
wcl.hIcon = LoadIcon(NULL,IDI_APPLICATION);
wcl.hIconSm = NULL;
wcl.hCursor = LoadCursor(NULL,IDC_ARROW);
wcl.lpszMenuName = NULL;
wcl.cbClsExtra = 0;
wcl.cbWndExtra = 44;
wcl.hbrBackground = (HBRUSH) GetStockObject(WHITE_BRUSH);
if(!RegisterClassEx(&wcl)) return 0;
hwnd = CreateWindowEx(
WS_EX_WINDOWEDGE,
szWinName,
"Process A",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
HWND_DESKTOP,
NULL,
hThisInst,
NULL
);
ShowWindow(hwnd,nWinMode);
UpdateWindow(hwnd);
while(GetMessage(&msg,NULL,0,0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
LRESULT CALLBACK WindowFunc(HWND hwnd,UINT message,WPARAM wParam,LPARAM lParam)
{
LONG l;
HWND hwndOther = hwnd;
char s[] = "Paste the window handle (in HEX) of Process B's window on which you wish to call GetWindowLong() in the edit field and click on OK.";
HDC hdc;
PAINTSTRUCT ps;
static int cxClient = 0, cyClient = 0;
char btnText[1001];
switch(message){
case WM_CREATE:
g_hwndEdit = CreateWindow ("edit", NULL,
WS_CHILD | WS_VISIBLE | WS_HSCROLL | WS_VSCROLL |
WS_BORDER | ES_LEFT,
200, 200, 200, 200, hwnd, (HMENU)ID_EDIT,
g_hInst, NULL) ;
g_hwndButton = CreateWindow(
"Button",
"OK",
WS_CHILD|WS_VISIBLE,
500,
200,
150,
50,
hwnd,
(HMENU)ID_OK,
g_hInst,
NULL
);
return 0;
case WM_SIZE:
cxClient = LOWORD(lParam);
cyClient = HIWORD(lParam);
return 0;
case WM_PAINT:
hdc = BeginPaint(hwnd, &ps);
TextOut(hdc, 10, 100, s, strlen(s));
EndPaint(hwnd, &ps);
return 0;
case WM_COMMAND:
{
if (HIWORD(wParam) == BN_CLICKED && LOWORD(wParam) == ID_OK)
{
GetWindowText(g_hwndEdit, btnText, 1000);
sscanf(btnText, "%x", &hwndOther);
l = GetWindowLong(hwndOther, 24);
sprintf(str, "The LONG value at offset 24 of the window with handle 0x%x is %d.", hwndOther, l);
MessageBox(hwnd, str, "", 0);
}
}
break;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hwnd,message,wParam,lParam);
}
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这是进程B的代码:
/* Process B */
#include <windows.h>
#include <stdio.h>
#include <commctrl.h>
int count = 0;
int count1 = 0;
TCHAR str[1000];
LRESULT CALLBACK WindowFunc(HWND,UINT,WPARAM,LPARAM);
TCHAR szWinName[] = TEXT("MyWin");
HINSTANCE g_hInst = NULL;
HANDLE g_hThread, g_hMutex;
HWND g_hwndButton;
#define ID_BUTTON (3456)
//worker thread fn
DWORD WINAPI ThreadFunc(LPVOID p)
{
g_hMutex = CreateMutex(NULL, TRUE, "HELLO_MUTEX");
// this worker thread now owns the above created mutex and goes into an infinite loop so that
// the mutex is never released
while (1){}
return 0;
}
// main (GUI) thread
int WINAPI WinMain(HINSTANCE hThisInst,HINSTANCE hPrevInst,LPSTR lpszArgs,int nWinMode)
{
HANDLE hThread;
DWORD threadld;
// create a worker thread that will create a mutex and then will go into an infinite loop making sure that the mutex is never released
// and thus when the main (GUI) thread calls WaitForSingleObject() on this mutex handle, it is going to block forever.
hThread = CreateThread(NULL,
0,
ThreadFunc,
0,
0,
&threadld);
// make the main (GUI) thread sleep for 5 secs so that by the time it wakes up, the worker thread will have created the mutex and gone into an infinite loop
Sleep(5000);
HWND hwnd;
MSG msg;
WNDCLASSEX wcl;
g_hInst = hThisInst;
wcl.cbSize = sizeof(WNDCLASSEX);
wcl.hInstance = hThisInst;
wcl.lpszClassName = szWinName;
wcl.lpfnWndProc = WindowFunc;
wcl.style = CS_HREDRAW|CS_VREDRAW;
wcl.hIcon = LoadIcon(NULL,IDI_APPLICATION);
wcl.hIconSm = NULL;
wcl.hCursor = LoadCursor(NULL,IDC_ARROW);
wcl.lpszMenuName = NULL;
wcl.cbClsExtra = 0;
wcl.cbWndExtra = 44;
wcl.hbrBackground = (HBRUSH) GetStockObject(WHITE_BRUSH);
if(!RegisterClassEx(&wcl)) return 0;
hwnd = CreateWindowEx(
WS_EX_WINDOWEDGE,
szWinName,
"Process B",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
HWND_DESKTOP,
NULL,
hThisInst,
NULL
);
SetWindowLong(hwnd, 24, 135678);
ShowWindow(hwnd,nWinMode);
UpdateWindow(hwnd);
while(GetMessage(&msg,NULL,0,0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
LRESULT CALLBACK WindowFunc(HWND hwnd,UINT message,WPARAM wParam,LPARAM lParam)
{
char strr[1000];
char s[] = "Click on the \"Block\" button below to make the main (GUI) thread block by waiting on a mutex forever since the mutex will never be released.";
HWND hwndOther = hwnd;
HDC hdc;
PAINTSTRUCT ps;
static int cxClient = 0, cyClient = 0;
switch(message){
case WM_CREATE:
sprintf(strr, "Window created - handle is %x.\n", hwnd);
OutputDebugString(strr);
g_hwndButton = CreateWindow(
"Button",
"Block",
WS_CHILD|WS_VISIBLE,
10,
120,
50,
50,
hwnd,
(HMENU)ID_BUTTON,
g_hInst,
NULL
);
return 0;
case WM_SIZE:
cxClient = LOWORD(lParam);
cyClient = HIWORD(lParam);
return 0;
case WM_PAINT:
hdc = BeginPaint(hwnd, &ps);
TextOut(hdc, 10, 100, s, strlen(s));
EndPaint(hwnd, &ps);
return 0;
case WM_COMMAND:
{
if (HIWORD(wParam) == BN_CLICKED && LOWORD(wParam) == ID_BUTTON)
{
MessageBox(hwnd, "Main (GUI) Thread going in blocking state by waiting for mutex forever now", "", 0);
WaitForSingleObject(g_hMutex, INFINITE);
}
}
break;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hwnd,message,wParam,lParam);
}
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我想我找到了解决方案,即在进程 B 中使用 MsgWaitForMultipleObjects() ,以便除了等待互斥体之外,它还继续在队列中查找消息。通过这样做,进程A中对进程B的窗口句柄进行的GetWindowLong()调用将正常返回而不会阻塞,从而解决问题。
这是进程 B 的更新代码,更改在于“阻止”按钮单击处理 WM_COMMAND 情况(进程 A 代码保持不变):
#include <windows.h>
#include <stdio.h>
#include <commctrl.h>
int count = 0;
int count1 = 0;
TCHAR str[1000];
LRESULT CALLBACK WindowFunc(HWND,UINT,WPARAM,LPARAM);
TCHAR szWinName[] = TEXT("MyWin");
HINSTANCE g_hInst = NULL;
HANDLE g_hThread, g_hMutex;
HWND g_hwndButton;
#define ID_BUTTON (3456)
//worker thread fn
DWORD WINAPI ThreadFunc(LPVOID p)
{
g_hMutex = CreateMutex(NULL, TRUE, "HELLO_MUTEX");
// this worker thread now owns the above created mutex and goes into an infinite loop so that
// the mutex is never released
while (1){}
return 0;
}
// main (GUI) thread
int WINAPI WinMain(HINSTANCE hThisInst,HINSTANCE hPrevInst,LPSTR lpszArgs,int nWinMode)
{
HANDLE hThread;
DWORD threadld;
// create a worker thread that will create a mutex and then will go into an infinite loop making sure that the mutex is never released
// and thus when the main (GUI) thread calls WaitForSingleObject() on this mutex handle, it is going to block forever.
hThread = CreateThread(NULL,
0,
ThreadFunc,
0,
0,
&threadld);
// make the main (GUI) thread sleep for 5 secs so that by the time it wakes up, the worker thread will have created the mutex and gone into an infinite loop
Sleep(5000);
HWND hwnd;
MSG msg;
WNDCLASSEX wcl;
g_hInst = hThisInst;
wcl.cbSize = sizeof(WNDCLASSEX);
wcl.hInstance = hThisInst;
wcl.lpszClassName = szWinName;
wcl.lpfnWndProc = WindowFunc;
wcl.style = CS_HREDRAW|CS_VREDRAW;
wcl.hIcon = LoadIcon(NULL,IDI_APPLICATION);
wcl.hIconSm = NULL;
wcl.hCursor = LoadCursor(NULL,IDC_ARROW);
wcl.lpszMenuName = NULL;
wcl.cbClsExtra = 0;
wcl.cbWndExtra = 44;
wcl.hbrBackground = (HBRUSH) GetStockObject(WHITE_BRUSH);
if(!RegisterClassEx(&wcl)) return 0;
hwnd = CreateWindowEx(
WS_EX_WINDOWEDGE,
szWinName,
"Process B",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
HWND_DESKTOP,
NULL,
hThisInst,
NULL
);
SetWindowLong(hwnd, 24, 135678);
ShowWindow(hwnd,nWinMode);
UpdateWindow(hwnd);
while(GetMessage(&msg,NULL,0,0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
BOOL waitWithMessageLoop(HANDLE hMutex, BOOL &bExit)
{
BOOL bContinue = TRUE;
bExit = FALSE;
while(bContinue)
{
DWORD dwReturn = ::MsgWaitForMultipleObjects(1, &hMutex, FALSE, INFINITE, QS_ALLINPUT);
if(dwReturn == WAIT_OBJECT_0)
{
// our mutex got released
bContinue = FALSE;
}
else if(dwReturn == WAIT_OBJECT_0 + 1)
{
MSG msg;
while(::PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
if (msg.message == WM_QUIT)
{
bExit = TRUE;
bContinue = FALSE;
break;
}
::TranslateMessage(&msg);
::DispatchMessage(&msg);
}
}
else
{
// MsgWaitForMultipleObjects() returned error
return FALSE;
}
}
return TRUE;
}
LRESULT CALLBACK WindowFunc(HWND hwnd,UINT message,WPARAM wParam,LPARAM lParam)
{
char strr[1000];
char s[] = "Click on the \"Block\" button below to make the main (GUI) thread block by waiting on a mutex forever since the mutex will never be released.";
HWND hwndOther = hwnd;
HDC hdc;
PAINTSTRUCT ps;
static int cxClient = 0, cyClient = 0;
switch(message){
case WM_CREATE:
sprintf(strr, "Window created - handle is %x.\n", hwnd);
OutputDebugString(strr);
g_hwndButton = CreateWindow(
"Button",
"Block",
WS_CHILD|WS_VISIBLE,
10,
120,
50,
50,
hwnd,
(HMENU)ID_BUTTON,
g_hInst,
NULL
);
return 0;
case WM_SIZE:
cxClient = LOWORD(lParam);
cyClient = HIWORD(lParam);
return 0;
case WM_PAINT:
hdc = BeginPaint(hwnd, &ps);
TextOut(hdc, 10, 100, s, strlen(s));
EndPaint(hwnd, &ps);
return 0;
case WM_COMMAND:
{
if (HIWORD(wParam) == BN_CLICKED && LOWORD(wParam) == ID_BUTTON)
{
MessageBox(hwnd, "Main (GUI) Thread going in blocking state by waiting for mutex forever now", "", 0);
// disable the "Block" button
EnableWindow(g_hwndButton, FALSE);
//WaitForSingleObject(g_hMutex, INFINITE);// do NOT use this as this cause the GetWindowLong() call made in Process A to hang
BOOL bExit = FALSE;
waitWithMessageLoop(g_hMutex, bExit);
if (bExit)
{
PostQuitMessage(0);
}
}
}
break;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hwnd,message,wParam,lParam);
}
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谢谢,--阿努拉格。
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