mod*_*dew 5 uikit uigesturerecognizer ios swift
在主窗口的根视图控制器类中,我设置了UITapGestureRecognizer属性。在调用覆盖的viewDidLoad函数的过程中,我已通过addGestureRecognizer方法将此属性添加到图像属性。我也将image.isUserInteractionEnabled设置为true。
override func viewDidLoad() {
image.addGestureRecognizer(tap)
image.isUserInteractionEnabled = true
self.view.addSubview(image)
}
var tap = UITapGestureRecognizer(target: self, action: #selector(imagePressed(_ :)))
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可悲的是,这不会导致在运行时调用imagePressed()。令我感到困惑的是,以下代码产生了预期的结果。
override func viewDidLoad() {
var tap = UITapGestureRecognizer(target: self, action:#selector(imagePressed(_ :)))
image.addGestureRecognizer(tap)
image.isUserInteractionEnabled = true
self.view.addSubview(image)
}
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所以我的问题是,为什么在第一种情况下未调用UITapGestureRecognizer的选择器?
使用Swift 3和Xcode 8.2.1
我认为问题在于addGestureRecognizer
。尝试将您的更改viewDidLoad
为:
override func viewDidLoad() {
var tap = UITapGestureRecognizer(target: self, action:#selector(imagePressed(_ :)))
image.isUserInteractionEnabled = true
self.view.addSubview(image)
image.addGestureRecognizer(tapGesture)
}
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