xml*_*lmx 3 bind pass-by-value c++11
源代码非常简单且不言而喻.问题包含在评论中.
#include <iostream>
#include <functional>
using namespace std;
using namespace std::tr1;
struct A
{
A()
{
cout << "A::ctor" << endl;
}
~A()
{
cout << "A::dtor" << endl;
}
void foo()
{}
};
int main()
{
A a;
/*
Performance penalty!!!
The following line will implicitly call A::dtor SIX times!!! (VC++ 2010)
*/
bind(&A::foo, a)();
/*
The following line doesn't call A::dtor.
It is obvious that: when binding a member function, passing a pointer as its first
argument is (almost) always the best way.
Now, the problem is:
Why does the C++ standard not prohibit bind(&SomeClass::SomeMemberFunc, arg1, ...)
from taking arg1 by value? If so, the above bind(&A::foo, a)(); wouldn't be
compiled, which is just we want.
*/
bind(&A::foo, &a)();
return 0;
}
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首先,您的代码有第三种替代方案:
bind(&A::foo, std::ref(a))();
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现在,为什么默认情况下复制采用参数?我认为,但这只是一个疯狂的猜测,bind默认行为被认为优于独立于参数的生命周期:绑定的结果是一个函数,其参数销毁后可能会延迟调用.
您是否希望以下代码默认产生UB ?
void foo(int i) { /* ... */ }
int main()
{
std::function<void ()> f;
{
int i = 0;
f = std::bind(foo, i);
}
f(); // Boom ?
}
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