Fre*_*lad 23 wpf text textblock texttrimming
我有一个像这样定义的简单TextBlock
<StackPanel>
<Border Width="106"
Height="25"
Margin="6"
BorderBrush="Black"
BorderThickness="1"
HorizontalAlignment="Left">
<TextBlock Name="myTextBlock"
TextTrimming="CharacterEllipsis"
Text="TextBlock: Displayed text"/>
</Border>
</StackPanel>
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哪个输出像这样
这会让我"TextBlock:显示文字"
string text = myTextBlock.Text;
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但有没有办法获得实际显示在屏幕上的文字?
含义"TextBlock:显示......"
谢谢
Ian*_*ths 17
您可以通过首先检索Drawing
表示TextBlock
可视树中外观的对象,然后遍历查找GlyphRunDrawing
项目 - 这些将包含屏幕上的实际呈现文本.这是一个非常粗略和准备好的实现:
private void button1_Click(object sender, RoutedEventArgs e)
{
Drawing textBlockDrawing = VisualTreeHelper.GetDrawing(myTextBlock);
var sb = new StringBuilder();
WalkDrawingForText(sb, textBlockDrawing);
Debug.WriteLine(sb.ToString());
}
private static void WalkDrawingForText(StringBuilder sb, Drawing d)
{
var glyphs = d as GlyphRunDrawing;
if (glyphs != null)
{
sb.Append(glyphs.GlyphRun.Characters.ToArray());
}
else
{
var g = d as DrawingGroup;
if (g != null)
{
foreach (Drawing child in g.Children)
{
WalkDrawingForText(sb, child);
}
}
}
}
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这是我刚刚编写的一个小测试工具的直接摘录 - 第一个方法是一个按钮点击处理程序,只是为了便于实验.
它使用VisualTreeHelper
得到渲染到Drawing
了TextBlock
-如果事情已经被渲染的方式是将只工作.然后该WalkDrawingForText
方法执行实际工作 - 它只是遍历Drawing
树寻找文本.
这不是非常聪明 - 它假设GlyphRunDrawing
对象按照您想要的顺序出现.对于你的特定例子,我们得到一个GlyphRunDrawing
包含截断的文本,然后是第二个包含省略号的文本.(顺便说一句,它只是一个unicode字符 - 代码点2026,如果这个编辑器允许我粘贴unicode字符,那就是"......".这不是三个独立的时期.)
如果你想让它更健壮,你需要计算出所有这些GlyphRunDrawing
对象的位置,并对它们进行排序,以便按它们出现的顺序处理它们,而不是仅仅希望WPF碰巧产生它们.那个命令.
更新以添加:
以下是位置感知示例的外观草图.虽然这有点狭隘 - 它假设从左到右阅读文本.对于国际化解决方案,您需要更复杂的东西.
private string GetTextFromVisual(Visual v)
{
Drawing textBlockDrawing = VisualTreeHelper.GetDrawing(v);
var glyphs = new List<PositionedGlyphs>();
WalkDrawingForGlyphRuns(glyphs, Transform.Identity, textBlockDrawing);
// Round vertical position, to provide some tolerance for rounding errors
// in position calculation. Not totally robust - would be better to
// identify lines, but that would complicate the example...
var glyphsOrderedByPosition = from glyph in glyphs
let roundedBaselineY = Math.Round(glyph.Position.Y, 1)
orderby roundedBaselineY ascending, glyph.Position.X ascending
select new string(glyph.Glyphs.GlyphRun.Characters.ToArray());
return string.Concat(glyphsOrderedByPosition);
}
[DebuggerDisplay("{Position}")]
public struct PositionedGlyphs
{
public PositionedGlyphs(Point position, GlyphRunDrawing grd)
{
this.Position = position;
this.Glyphs = grd;
}
public readonly Point Position;
public readonly GlyphRunDrawing Glyphs;
}
private static void WalkDrawingForGlyphRuns(List<PositionedGlyphs> glyphList, Transform tx, Drawing d)
{
var glyphs = d as GlyphRunDrawing;
if (glyphs != null)
{
var textOrigin = glyphs.GlyphRun.BaselineOrigin;
Point glyphPosition = tx.Transform(textOrigin);
glyphList.Add(new PositionedGlyphs(glyphPosition, glyphs));
}
else
{
var g = d as DrawingGroup;
if (g != null)
{
// Drawing groups are allowed to transform their children, so we need to
// keep a running accumulated transform for where we are in the tree.
Matrix current = tx.Value;
if (g.Transform != null)
{
// Note, Matrix is a struct, so this modifies our local copy without
// affecting the one in the 'tx' Transforms.
current.Append(g.Transform.Value);
}
var accumulatedTransform = new MatrixTransform(current);
foreach (Drawing child in g.Children)
{
WalkDrawingForGlyphRuns(glyphList, accumulatedTransform, child);
}
}
}
}
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Ste*_*bob 10
在我的Reflector周围扎根一段时间后,我发现了以下内容:
System.Windows.Media.TextFormatting.TextCollapsedRange
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其Length
属性包含未显示的字符数(位于文本行的折叠/隐藏部分).知道了这个值,只需要减法即可获得显示的字符.
无法从TextBlock对象直接访问此属性.看起来它是WPF用来在屏幕上实际绘制文本的代码的一部分.
实际上,为TextBlock中的文本行实际获取此属性的值可能会非常麻烦.
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